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Dan (I think that's his name) has a very nice vision for a game and he has talent but he's not a magician. A project this size will require dozens if not hundreds of people working on it and years to develop.
We won't be employing full time developers because, as you rightly said, the money will be gone in less than a year. So the work that needs polishing will be done by freelancers, for now. To fund further development, we have grants applied for, we'll be selling small ship to keep development going, and there will be future DLCs to fund employing people full time.