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Though the demo is fairly bare bones at the moment, the engineering tutorial especially should give you a good idea as to how detailed the ships systems are, because they are structured and connected with principles used in real sea ships - every system is logically connected to some other system or source of power with actual cabling / piping, and every button and panel does (or will do) something - there are no (or will be no) redundant panels and buttons like you see on many other space games.
Just bear in mind the game is still in early pre-alpha access so don't expect too much.
This is fairly involved and is meant to showcase the concept of ship wide systems. There is an entire process for firing up the reactor and getting the ship to run under it's own power.
Once you have the ship started up, the Navigation section of the bridge comes online and you can then warp around to a select variety of stellar objects.
Beyond that-- not much. After the tutorial you can fire up the reactor in a few minutes or dashing about. Flying around is fun for awhile but you can't do anything at these locations.
It does all look really good. The windows can be tinted or even have screen-saver images displayed. Crew just sort of walks around but doesn't really do anything yet. You'll only see Engineering crew.
Well as long it's just a chicken with an actual purpose then that is fine. I just keep seeing immortal chickens and chickens with gameplay mechanics in so many games that don't serve a purpose a real chicken would and that just ruins immersion for me.
Thanks for the reply
https://www.youtube.com/watch?v=iLpkObtmr6w