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Wider FOV or a way to dampen the camera so it didn't swing around so fast would be nice.
Have you ever thought that you sitting too close to a 55 inch TV might be your fault and to stop doing it?
I love cats and want to play this game so much but I don't think I can... :(
Only mildly when watching someone else play on a big screen. Try playing windowed if it gets too bad.
That too. Narrow FoV and no map means the game involves a lot of panning the camera around, scanning the environment in narrow slices. What makes it especially bad is the game has a fair amount of verticality, so there's a lot of scanning the ceiling, which is where the third-person camera tends to fail due to collision with the ground.
I kind of wish that third-person video games would take the Oni approach. There, the camera always maintains a fixed distance from the protagonist. If you jam it into a wall, it clips through the wall and simply shows it as transparent. Yes, this technically means you can see outside the map, but it's a small price to pay for a convenient camera.
*edit*
Could also be framerate. I'm running on a GTX 1080 and the game managed to keep 120 FPS @ 1080p, but it does drop significantly (below 80) when viewing larger areas. I can imagine some hardware might struggle to maintain consistent framerate, and that REALLY does mess with your proprioception.
I think it's because the camera is very close to the ground. My brain doesn't like that for some reason.