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It definitely is an adventure game. There are plenty of other gameplay systems other than jumping and it sounds great.
What it is not is a platform game, so that is a showstopper for you then maybe look elsewhere.
In the game the game mechanics matches this perfectly. The cat only jumps when it knows it can jump to a surface and not because you felt like jumping.
I would imagine the reason they did it this way is to allow people who don't play action games to enjoy the story, but I don't think the tradeoff was worth it. If this was a somewhat more traditional action game, even though it's short, it would still have some replay value and might be an interesting game to speedrun. The way it's set up now, it's a game you'll finish and then never really come back to, and it'll probably be mostly forgotten in a month.
Humans don't jump willy nilly either. Mario is not exactly a game I'd call "realistic". Neither is Stray for that matter. How often do your cats plug in batteries, pull levers, and show documents to people?
In any situation where you have to make a call between "being realistic" and "making the game work better mechanically", you always choose the latter, it's kind of a no-brainer.
If you don't like it, don't play it. This is the game the developers wanted to make and this is the game we get to play. If they didn't want to add a jump button because they didn't want to, doesn't make the game less enjoyable.
Holy, you are trying to be all philosophical over a measly jump mechanic. If you want to jump, play a game that has those mechanics.
Chill man, no need to be harsh like that. I've played the game from the very minute it was released and finished 2 times atm & I totally love the game you can check my review and my play hours. I think you just missed the idea of some people here.
Having "freely jump" doesn't EQUAL with "jumping like crazy Mario and meaningless" (even though some people might do that) because many people will still jump only when it is needed.
It will provide a whole new mechanic that I think is more "realistic" when you can fall or miss the jump.
But I get the game, it wasn't made to be difficult and the Jumping system work totally fine for me, I'm on my 3rd run now
For example, trying to climb the buildings can easily take over 5 jumps alone.
The way you can quickly, fluidly, and effortlessly make a series of difficult jumps in this game feels very cat-like. Free jump would make getting up and down from rooftops a chore, and you would look like a bunny hopping FPS character while doing it.
Would you still die a lot of times? Probably. But hey, that extends the game's playtime.
It does, but it feels like you're watching a cat, rather than being a cat. I feel like the key to making a cat game is figuring out how you make players feel like they're in control of the cat's agility.