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Honestly, they hardly qualify as a threat. Are people really just Dean Takahashi levels of bad at games?
It's maybe around 50% of the game, at most.
Story wise though, the Zurks were created to get rid of waste and they got out of control.
I highly disagree with you.
And I know why the Zurks exist in the story, but it's pretty silly imo. Trash eating bacteria became metal eating monsters, but they only eat very specific metal like robots and not metal doors for some reason. Having it be sentinels could have had them exist as a larger theme and actually get some development besides...existing.
so, zergs or not, i'd like to have more hostile beings to flee and hide from. rat swarms, dogs, predator birds, brutes ought to kick a cat - the common dangers and troubles of the cats life, not just a cute litle fella saving the day in a mimimi way to melt the gamers' hearts.
Next area you stay more to the left and then its just follow the route zigging and zagging the jumping blobs sand jumping on everything.
But their inclusion makes sense. There needs to be a conflict.
Their execution does not makes sense tho. Nothing and nobody gets eaten.
They are fine when there is a logic-based solution to deal with them but the elevator scene, for example, is just really bad game design, starting with the unskippable cut scene+relatively long loading time and aggravated by the fact that shaking off the zurks works only for a single one at a time and actually stops you in your track ... at least on the Deck. This means that the moment you have a zurk on you *in that particular scene* you're toast, as it's one of the few instances in which they are actually respawning so you can't even let them jump to their death.
Also : there is absolutely nothing wrong with a game that works without stress factor. Want an example? Just check out Portal and Portal2 or Thalos.
Yesss my thoughts exactly, I am stuck at the damn elevator scene and it's such a hassle. Also just extremely annoying that the respawn takes so long too.
Reading the "discussion" on the prototype levels is pretty hilarious. So many mad people at the darn turrets instakill you at re-spawn