Stray

Stray

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ttavoc 23. Juli 2022 um 13:36
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Game would be better without Zurks
Just saying it. The strolling around the city, the jump puzzles... thats fun. The Zorks make ruin one of the most interesting games for me.
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Beiträge 181195 von 253
Draken 31. Okt. 2023 um 3:44 
Ursprünglich geschrieben von Xan alezunde:
Ursprünglich geschrieben von CrumbleCat:
They do seem kind of useless. Especially because we learn nothing about the humans. Did they kill off the humans? And wtf was those/that creature(s) with the huge eyeballs? The hell was thaaaaaat.

They were the eventual evolution of the bacterial plague that killed the humans and made the surface uninhabitable.

I don't think so.

According to the ingame lore the Zuruks came from a recycling bacteria that the humans developed after the trash started piling up in the slums too high.

Then it mutated.

So it definitely doesn't have anything to do with why the outside was uninhabitable. There is also no ingame explanation for the plague. Given that the plague killed everyone, but the Zuruks are only in the slums, I find it unlikely that they are the same.
Ursprünglich geschrieben von Draken:
So it definitely doesn't have anything to do with why the outside was uninhabitable. There is also no ingame explanation for the plague. Given that the plague killed everyone, but the Zuruks are only in the slums, I find it unlikely that they are the same.
So they're well founded in the story? The Zurks could be a source of a virus (-mutation), actually. Would fit human's doing.
Though really, not everything needs to be explained fully, if there is multiple paths that connect things. I understand if people don't like the arcade or potentially stressing elements. Just can't really follow the reasoning for why something should be logic or not.
Zuletzt bearbeitet von GeneralGamePlaying; 31. Okt. 2023 um 6:38
Ursprünglich geschrieben von GeneralGamePlaying:
Ursprünglich geschrieben von Draken:
So it definitely doesn't have anything to do with why the outside was uninhabitable. There is also no ingame explanation for the plague. Given that the plague killed everyone, but the Zuruks are only in the slums, I find it unlikely that they are the same.
So they're well founded in the story? The Zurks could be a source of a virus (-mutation), actually. Would fit human's doing.
Though really, not everything needs to be explained fully, if there is multiple paths that connect things. I understand if people don't like the arcade or potentially stressing elements. Just can't really follow the reasoning for why something should be logic or not.
it is explained in the game. There are a couple of lore/story/ threads already. Go read in them.
Ursprünglich geschrieben von Draken:
Ursprünglich geschrieben von Xan alezunde:

They were the eventual evolution of the bacterial plague that killed the humans and made the surface uninhabitable.

I don't think so.

According to the ingame lore the Zuruks came from a recycling bacteria that the humans developed after the trash started piling up in the slums too high.

Then it mutated.

So it definitely doesn't have anything to do with why the outside was uninhabitable. There is also no ingame explanation for the plague. Given that the plague killed everyone, but the Zuruks are only in the slums, I find it unlikely that they are the same.

Oh, yeah. They definitely did kill the humans, though.
medt 10. Dez. 2023 um 9:31 
Zombie animals.
Unimaginative and disgusting.
I don't need something like that.
Draken 10. Dez. 2023 um 9:44 
Ursprünglich geschrieben von medt:
Zombie animals.
Unimaginative and disgusting.
I don't need something like that.

Then you didn't read the lore.
Zuruks are a mutated trash recycle bacteria that have formed mobile cell clusters. They seem more like a biological grey goo scenario. Kind of proto-zerg too.

Ursprünglich geschrieben von Xan alezunde:

Oh, yeah. They definitely did kill the humans, though.

They definitely were a problem that did kill humans. I am not sure they were the reason for the complete human extinction though. They are not wide spread enough to have accomplished that, and I think I remember something about a "plague"?


As for their inclusion in the game, I didn't mind them too much.
Ursprünglich geschrieben von medt:
Zombie animals.
Unimaginative and disgusting.
I don't need something like that.
Are you against the "run away" arcade elements, or do you find the zurks per se poorly implemented or "unimaginative"?
Ursprünglich geschrieben von GeneralGamePlaying:
Ursprünglich geschrieben von medt:
Zombie animals.
Unimaginative and disgusting.
I don't need something like that.
Are you against the "run away" arcade elements, or do you find the zurks per se poorly implemented or "unimaginative"?

Regardless of me being the biggest (i guess so) zurk parts apologist on these boards, I will agree zurk design in overall is kinda meh. I don't mind them gameplay-wise, nor story-wise, but speaking of their concept, "unimaginative" is the right word. The way they are named, the fat baby grunt sounds they make, the flesh wall eyes things - all that seem pretty a low effort on designing the bug plague, like - let's just make something moderately disgusting with an alien scent using the very first ideas that comes to mind.
Zuletzt bearbeitet von zero hope >:(; 10. Dez. 2023 um 13:15
Ursprünglich geschrieben von zero hope:
Regardless of me being the biggest (i guess so) zurk parts apologist on these boards, I will agree zurk design in overall is kinda meh. I don't mind them gameplay-wise, nor story-wise, but speaking of their concept, "unimaginative" is the right word. The way they are named, the fat baby grunt sounds they make, the flesh wall eyes things - all that seem pretty a low effort on designing the bug plague, like - let's just make something moderately disgusting with an alien scent using the very first ideas that comes to mind.
There may be that aspect of keeping things simple, also story-wise. So those things are the reason for the lock down to persist, they fit into the recykling story, and are a consistent threat to both robots and cats, and that's about as simple as you can go, if you don't want to have a myriad of different predators and "situations", as well as intermediate levels with cleaner-robots etc. (who are the ones in the slum then? etc.) - so from here things get more complicated without much of a benefit to the main story to be expected. The swarming mechanics actually could be considered fun, though you could have fleshed them out more, e.g. made them "more stupid", e.g. if you run over a plank, they will toss each other over when cramming onto it, just for one idea. It could help to reduce the number following you closely, so you can go with less speed and have more puzzle, and in other levels it justs dumps them into nowhere (easier actually). Of course i see, most games have some budget and timing constraints, as well as not all people being available forever, so naturally some simplifications will be in there.
Zuletzt bearbeitet von GeneralGamePlaying; 11. Dez. 2023 um 1:36
CC1987 26. Dez. 2023 um 5:36 
I like the Zurks. Because they're a fun (and only) challenge in the early game. But the main reason I like them is their lore and what we see in The Sewers.
yvrem 13. Jan. 2024 um 9:42 
I do agree! The game is very nice but because of these zurks, i got sick of the game !!! and stopped it...
Raposa 15. Jan. 2024 um 8:24 
what's next? chess would be better if every piece just moved one step forward and when they touch the other pieces they just shake hands and nobody loses?

if you cant play with zurks you do not like playing videogames, you are fooling yourself and should just watch instead.
Ursprünglich geschrieben von Raposa:
what's next? chess would be better if every piece just moved one step forward and when they touch the other pieces they just shake hands and nobody loses?

if you cant play with zurks you do not like playing videogames, you are fooling yourself and should just watch instead.
I wouldn't go that far. The game has a lot of adventurish puzzle-esteem, and some people just prefer that. There is no point in demanding video games to be either way. (a priori), but there may be some justification for questioning the design. It's just not all people sharing the same view on the matter. The arguing, whatever...
Mupaax 10. März 2024 um 16:44 
How can you all agree that one of the easiest parts in the entire game "ruins it" for you and that "I can get past them uuuuugh"
I would be embarassed to be ♥♥♥♥♥♥♥♥ about those kind of things. Come on people have some self respect
blackwhite 21. März 2024 um 23:15 
Zurks are really boring and time wasting for gamers like me. Stray developers might implement an optional game setting to make zurks inoffensive, but they dont.

I found a friendly and nice application, WeMod, that makes this game (and other games as well) very enjoyable, it allows to make zurks totally inoffensive!
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Beiträge 181195 von 253
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