Stray
ttavoc Jul 23, 2022 @ 1:36pm
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Game would be better without Zurks
Just saying it. The strolling around the city, the jump puzzles... thats fun. The Zorks make ruin one of the most interesting games for me.
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Showing 1-15 of 253 comments
Shinssue Jul 23, 2022 @ 1:46pm 
zurks are just in the first 40% of the game, they're gone after.
droid_orat Jul 23, 2022 @ 1:56pm 
Originally posted by ttavoc:
Just saying it. The strolling around the city, the jump puzzles... thats fun. The Zorks make ruin one of the most interesting games for me.

absolutely agree
avocadosarecool Jul 23, 2022 @ 1:56pm 
I agree. I can't get past first gauntlet of Zurks.
whitecrow Jul 23, 2022 @ 2:34pm 
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Originally posted by Shinssue:
zurks are just in the first 40% of the game, they're gone after.

What? There's a little in the beginning, and then a ton later on ("Rooftops").

I agree that the game would probably be better without them. When it's incorporated into a puzzle, like when you have to trap them between the gates, it's okay, but just having to run through and shake them off doesn't add anything.
jenmckenzie79 Jul 23, 2022 @ 2:40pm 
Agreed. I hate them so much.
mmille14 Jul 23, 2022 @ 2:41pm 
Originally posted by whitecrow:
Originally posted by Shinssue:
zurks are just in the first 40% of the game, they're gone after.

What? There's a little in the beginning, and then a ton later on ("Rooftops").

I agree that the game would probably be better without them. When it's incorporated into a puzzle, like when you have to trap them between the gates, it's okay, but just having to run through and shake them off doesn't add anything.

+1
CrumbleCat Jul 23, 2022 @ 2:42pm 
They do seem kind of useless. Especially because we learn nothing about the humans. Did they kill off the humans? And wtf was those/that creature(s) with the huge eyeballs? The hell was thaaaaaat.
Last edited by CrumbleCat; Jul 23, 2022 @ 3:29pm
ptarn Jul 23, 2022 @ 3:20pm 
At first I thought they would be an integral part of the story, but imho the game could have had the exact same story without the story behind the Zurks. The chase parts are an absolute nightmare in difficulty compared to the rest of the game. That's not say I didn't beat them, but by god those parts were really annoying as heck.

But, weird as it may sound, I would actually have liked the Zurks to be a more integrated part of Stray, in that we deal with the big eyed monster in some way. It's also a bit of a disappointment to finally get something to get rid of Zurks other than running away/shaking my hairy bumbum and then it's taken away again.

In essence, less chase stuff, but more Zurks as part of the overall story! And no, that's not a (bad) joke!
Last edited by ptarn; Jul 28, 2022 @ 2:23pm
Flowgo Jul 23, 2022 @ 4:58pm 
Agree, I can't stand them and it ruined some of the game for me. I got fed up after the 20th time and I'm taking a break from it now. A cat game should not be this stressful.
Quillithe Jul 23, 2022 @ 5:01pm 
I agree - personally I didn't actively mind the sections but clearly some people do, they're a bit intense for an otherwise casual game. And I think putting the development resources elsewhere would have made for a better experience.

The puzzle sections were okay, the chase sequences really were meh, and the weapon section REALLY didn't need to exist.
Last edited by Quillithe; Jul 23, 2022 @ 5:02pm
aGGeRReS Jul 23, 2022 @ 5:09pm 
It would be fine to have Zurks in only like 5 to 10% of the game. Instead there should be more of the Cities and bigger and more open Cities.
I guess I'm the only one so far who didn't mind them all that much.

If there was much more than what was present, then yeah I'd feel it was borderline overstaying its welcome on how much there was. So if there was slightly less, I wouldn't mind. But I also didn't mind it as it was, and I would have felt the game a bit more lacking if there wasn't any of these segments at all, though.

IIRC there's basically four sections of the game that have this. Those are the initial chase sequence, the rooftops, the dead end, and the sewers.

The first is so short as it serves as an introduction to them.

The second has a lot of "puzzle" approach to it and less raw just running, outside of the looping chase scene while waiting on the elevator, and personally I liked this part.

The dead end is short too, like the first.

The sewers are a bit long and throw them at you, as it serves as the final part with them.

You also get another "avoid and be chased" section later in the residence and then more in the jail but that's by the hovering robots, and have a different element to them than the zurks.
Ghostvenger92 Jul 23, 2022 @ 5:39pm 
it adds variation to the game, i think they are good being in the game
Ghostvenger92 Jul 23, 2022 @ 5:40pm 
Originally posted by avocadosarecool:
I agree. I can't get past first gauntlet of Zurks.
use the energy drinks if you are having trouble
WESTG4M3R4L1F3 Jul 23, 2022 @ 5:42pm 
game would be better with dogs
Last edited by WESTG4M3R4L1F3; Jul 23, 2022 @ 5:44pm
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