Stray
sno0ks Jul 22, 2022 @ 9:38pm
Ray Tracing?
This game doesn't have ray tracing right? The lighting is so good it looks like it does.
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Showing 1-15 of 15 comments
space Jul 22, 2022 @ 9:39pm 
nope, not rt
John Anti-Cheat Jul 22, 2022 @ 10:29pm 
they missed out, they could have called it straytacing. looks great without it still
dx11 has IBL, DX12 has GI and IBL.

There are only two levels in the game where ray tracing would matter.
Last edited by Grr. [SG CMD] Majah Lazah; Jul 22, 2022 @ 11:53pm
Cxjey2025 Jul 22, 2022 @ 11:56pm 
they will update someday for dx12.
Kam7r Jul 23, 2022 @ 11:34pm 
ray tracing are mostly a gimmick , reflections were not 'invented" by ray tracing...
sno0ks Jul 24, 2022 @ 1:49am 
You usually don't see perfect reflections like this game has without it. And it's more than reflections. I agree that it is usually not worth the trouble, but it does elevate a presentation when done right, and Stray's lighting looks a lot like it.
MartensoftWorld Jul 24, 2022 @ 1:56am 
Originally posted by Kam7r:
ray tracing are mostly a gimmick , reflections were not 'invented" by ray tracing...
Yeah. I can't say where this game would have truly benefited from it, faking it with lighting tricks has done devs well and at the level that it's at in stray it would just be a performance hog to have raytraced lighting on top of it.
Originally posted by Grr. SG CMD Majah Lazah:
dx11 has IBL, DX12 has GI and IBL.

There are only two levels in the game where ray tracing would matter.
I don't think you understand how ray tracing works then.
Originally posted by Usmovers_02:
Originally posted by Grr. SG CMD Majah Lazah:
dx11 has IBL, DX12 has GI and IBL.

There are only two levels in the game where ray tracing would matter.
I don't think you understand how ray tracing works then.


I work in the games industry and know exactly how ray tracing works. Indirect Bounce Lighting is not in any shape or form ray tracing and the fact you can't tell the difference speaks volumes.
gerardfraser Jul 24, 2022 @ 1:45pm 
To anyone who want;s to try add these lines to the engine.ini and set properties as read only.

[/script/engine.renderersettings]
r.RayTracing=True

[/script/windowstargetplatform.windowstargetsettings]
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
lolwut 8D Jul 24, 2022 @ 3:04pm 
Originally posted by Pee Ban:
they missed out, they could have called it straytacing. looks great without it still
Straytracing lol
Waldherz Jul 24, 2022 @ 3:13pm 
Originally posted by Grr. SG CMD Majah Lazah:
Originally posted by Usmovers_02:
I don't think you understand how ray tracing works then.


I work in the games industry and know exactly how ray tracing works. Indirect Bounce Lighting is not in any shape or form ray tracing and the fact you can't tell the difference speaks volumes.
This still doesnt mean that DX12 adds raytracing by default.
And a level doesnt decide if raytracing would matter. Thats personal taste.

To me raytracing in games will never matter, since we got so good at immitating it that we dont need raytracing. Sure it may look more realistic, but if I want realism I turn off my PC lol.


Besides, which games did you develop and what part did you take in them?
I could say Im in the game devedloping scene because I have my credits in 3 games and helped out with gamedesign and testing.
Last edited by Waldherz; Jul 24, 2022 @ 3:14pm
Originally posted by Grr. SG CMD Majah Lazah:
Originally posted by Usmovers_02:
I don't think you understand how ray tracing works then.


I work in the games industry and know exactly how ray tracing works. Indirect Bounce Lighting is not in any shape or form ray tracing and the fact you can't tell the difference speaks volumes.
I think I quoted the wrong person
Originally posted by Waldherz彡:
Originally posted by Grr. SG CMD Majah Lazah:


I work in the games industry and know exactly how ray tracing works. Indirect Bounce Lighting is not in any shape or form ray tracing and the fact you can't tell the difference speaks volumes.
This still doesnt mean that DX12 adds raytracing by default.
And a level doesnt decide if raytracing would matter. Thats personal taste.

To me raytracing in games will never matter, since we got so good at immitating it that we dont need raytracing. Sure it may look more realistic, but if I want realism I turn off my PC lol.


Besides, which games did you develop and what part did you take in them?
I could say Im in the game devedloping scene because I have my credits in 3 games and helped out with gamedesign and testing.
With that attitude we never would have moved past texture filled polygons
Ghostvenger92 Jul 24, 2022 @ 6:02pm 
i think it has artificial built in ray tracing using illumination like how gears 5 has
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Date Posted: Jul 22, 2022 @ 9:38pm
Posts: 15