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After such a lackluster game to begin with, an unsatisfying ending like you describe would have really make me cranky.
This should make games more unique and closer to reality.
Nobody wants to have a happy ending anymore with the critic groaning that is too boring.
*sad-sigh*
Seriously, just a sound clip of a few cats meowing in the background would have done it for me..
I also had the thought that all the robots were humans uploaded into machines to survive the apocalypse. Would make the prison scene that much darker.
I loved the game, but not just giving me the satisfaction of reuniting with my cat family was really bothersome to me.
Could easily get a Stray 2, where you’re exploring the surface which could also have just as many ruins and robots.
Honestly, I wish amateur writers would work to understand their own boundaries and not try to shoot directly for breathy drama. It never comes across convincing and just serves to expose the artifice of the whole affair. What was the downside to keeping the drone alive and setting up for a sequel? What was wrong with just showing the cat reuniting with the others? You can still do DLC and a sequel with them. The game STARTED with them, after all.
It honestly feels like a satisfying conclusion was sacrificed on the alter of pretentious writing.
There's also clearly some sequel potential here. For starters, the scientist's assumption that all humans are gone is clearly not based on much evidence. Walled City 99 got wiped out, but I doubt that was the only city of its kind. Clearly they were wrong about thinking the outside was devoid of life since the cats were out there.
I thought my game was glitched when I tried picking him up and went to lie down instead LOL
Really a missed opportunity since we did carry him around before, so the animations and mechanics are already there. I might even assume everybody pressing the action key at that moment intended to pick him up instead of lying down again...
The same goes for reuniting with your family, a little post-credits scene where you suddenly hear meowing in the distance amd the ending along with the whole experience would have been a lot more wholesome.
Honestly the ending could be "fixed" way easier than ME3's...
i thought that might imply a part of b12 survived on the net again
Or like every Indie game ever made, and a large portion of AAA titles. The "bittersweet ending" isn't really something unique when damn near every game does it any more. That's the easy way out. Kill everyone in stupid ways right at the end, give the hero a Pyrrhic victory, bask in indie game acclaim. By this point, an actual ♥♥♥♥♥♥♥♥ satisfying ending is the white whale of video games.