Big Ambitions

Big Ambitions

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Option to skip time available?
So, I enjoyed by running around town aspect for all of my first 20-30 days. After that, when the big thing was rolling in money without my intervention, I just kinda sat at my bed, hitting "sleep 24 hours" over and over, to see how the stores develop and to get cash.

Around day 75 I am swimming in cash and can just buyout everything. So even sleeping is not needed anymore.

Not sure this whole "walk around town and build your stuff" is working out, if you can autmate it so soon. But that is likely going to be adressed by future patches for balance.

In the meanwhile: Can you skip time, without sleeping 24hours? Maybe stand around, increasing time speed, like when you are standing at a cash register?
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Showing 1-4 of 4 comments
Carolynne Apr 4, 2023 @ 5:28am 
At the moment you can't but there's been a high request to have the ability to control speed of time, many of us feel that the days are going by too fast early stage of the game and then obsolete at the later stage of the game.

The developers have added it in their plans to have different time speed rates, and there's also factories and production in future plans which may give us more to do.
Antikcommando Apr 4, 2023 @ 5:32am 
Tech Enthusiast

Option to skip time available?
So, I enjoyed by running around town aspect for all of my first 20-30 days. After that, when the big thing was rolling in money without my intervention, I just kinda sat at my bed, hitting "sleep 24 hours" over and over, to see how the stores develop and to get cash.

Around day 75 I am swimming in cash and can just buyout everything. So even sleeping is not needed anymore.

You have just described the essence of this game, it becomes very very quickly boring...unfortunately. And, because of that, the replayability is practically nil right now.

The developers will have to react very quickly if they want to keep players on their game.
[OV]RPGforYOU Apr 4, 2023 @ 5:37am 
Obviously the developers are well aware that mid/end game is a bit less atm. Which is also normal, your initial budget only goes so far ... so you make sure you iron out the begin experience as good as you can. Then when you get more budget you can focus more on general improvements and mid/end game content.
Last edited by [OV]RPGforYOU; Apr 4, 2023 @ 5:37am
5n4k3d0cToR Apr 4, 2023 @ 6:21am 
Originally posted by Antikcommando:
The developers will have to react very quickly if they want to keep players on their game.

Once you reach a stage where this syndrome sets in/becomes noticable (DEV's will undoubtedly improve the feature and the mid-late game in due coure), you are past the point of a refund and the whole idea is to sell as many copies as possible and make as much coin as possible...Therefore from a purely business perspective, it does not matter long-term whether you 'keep existing players in the game', unless DLC's will be utilized down the line. Just my 2 pence worth.
Last edited by 5n4k3d0cToR; Apr 4, 2023 @ 6:22am
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Showing 1-4 of 4 comments
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Date Posted: Apr 4, 2023 @ 5:22am
Posts: 4