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1) would be a nice touch, but realistically would just be an extension of fast food outlets with a different title. You can design your fast food to resemble more of a restaurant if you so wish
2) This would be cool. Agree designing each room would be tedious and a lot of work, like you say just the lobby/communal areas would be enough and 'rooms' could be accounted for like check in fees for NCs
3) Depending on which store you have, the primary products sell better than any secondary products. For instance for a flower store, flowers will sell better than gifts and vice versa. It enables a bit more income from each store - if flower store could only sell flowers, then you would see minimal income. You can however place any product in any store, it just won't sell that much. From the ones you refer to, both gift and supermarkets are better sellers and both florist and fruit n veg are somewhat fillers, which I tend to keep to A1/A2 buildings just to utilise them and fill a gap
You can slow down the game - hit settings, options, other then adjust the game speed
The multi-floor issue is why I was thinking a lobby area would work. I noticed there's no multi-story buildings, but that could be because of a ton of things (engine limits, balance issues, coding issues, etc.). For a small game like this, giving up multi-story buildings is a small ask. The guests could 'disappear' through a side door or something (labeled "elevator" for RP reasons haha), so the lobby area is the only one the player would have to deal with, which would allow for the same template layout types that already exist in the game.
Please allow more space for he larger truck parking, i can never get a parking spot close enough, so i was double parking and incurring the fine, or took the subway will a pallet trolley, bu ill go on more on his next.
A fix is also needed for the traffic management. Vehicles slam their brakes on going from 50 - 0 mph in a second, or cut into side of you from the other lanes. Also the traffic lights don't give you enough time o cross the junction, before someone pulls out and smacks into the side of you.
its amazing they can go from 50-0 in a second, but can even attempt to stop hitting your vehicle when its right in front of them.
The traffic problems are such a grievance, i sopped using vehicles. Is far less hassle to walk or take the metro.
Ha! Yeah, the driving does remind me a bit of Project Zomboid, but I am hard pressed to think of a 2D driving experience that was smooth. I am definitely looking forward to the update they mentioned that adds a personal driver at some point in the game.