Big Ambitions

Big Ambitions

Statistiche:
My Expensive Clothing Factory
I was looking at workshop factories yesterday and I like how people are utilizing less inputs and splitting to multiple machines. It gets a little messy due to no half conveyor and needing way more splitters... as it is several of my splitters go into dead ends.

Original version was 12 inputs and 2 outputs with 24 sewing machines - 6 of each expensive clothing. I had some space to do something else if I wanted but I probably wouldn't have. The end of day count is 430-440 of each expensive clothing type.

https://steamcommunity.com/sharedfiles/filedetails/?id=3378874840

New version - 2 inputs, 3 outputs, 24 sewing machines still so same output. It's messier looking but was able to cut 42 employees. I could have gotten it back down to 2 outputs, I think, but would need more splitters and when adding more splitters it throws something else off... took me several game days to get it all connected correctly as it was.

https://steamcommunity.com/sharedfiles/filedetails/?id=3379576485

I was thinking about doing similar with jewelry production but my jewelry is a single output and realized I would need more outputs if I wanted to do less inputs so no point.
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Just had an outage of a cheap clothing item so decided to switch version 2 to all cheap clothing to see how it does and not bad. There's a slight delay at the last 2 laser cutters but the final day output is 718-720 of each product so doesn't seem to affect it much.

Though I guess I should expect double since it's half the time to produce. Possibly it'd do better with one more output on the highest traffic route.. just tried and it didn't help.
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Data di pubblicazione: 6 dic 2024, ore 18:06
Messaggi: 1