Big Ambitions

Big Ambitions

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z1R0 Dec 21, 2024 @ 5:14pm
nightclub 0.7
I’ve noticed that everyone’s workshop blueprint for Nightclub M1 includes just one DJ booth with a 50 capacity, while the building itself has a 75 capacity. Did anything change in the latest update? I’m not making much from the nightclub lately. Is it worth adding a second DJ booth?
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Showing 1-7 of 7 comments
Sarsgamer Dec 21, 2024 @ 5:44pm 
Yea it's new for .7 - I just added them to my M1 night clubs and surprisingly don't even have to staff them (not sure if that's intended) to get the max of 75 customer capacity so seems worth it due to that. I haven't run a full day to see the impact yet, but since it's just 1k one time cost whether it's much affect is a bit moot point... if I have to staff them in the future then maybe different story.

Nightclubs haven't really ever been that profitable anyway, however, diversity and not over saturating store types makes your overall profit better. Like the new gym isn't very profitable but when you own everything (end game - no rivals) and convert a retail to a gym it makes your overall profit better.

I made a post about this like a week ago, but I converted some clothing stores to something else. While the clothing stores were profitable, however, converting them to something else made my other clothing stores in the same district(s) more profitable and the new retail profitable as well making my total profit quite a bit better. I was waiting for the gym to be released to convert other clothing stores in other districts (cause the other districts were pretty much all low demand on everything).

Also blueprints kinda annoy me cause what you said. I like using them, but there's really no way to see if they meet all demands of a business. Like liquor stores, I don't know when cigarettes were released but likely most of the workshop blueprints don't sell them and it's hard to tell until you have it installed.
z1R0 Dec 21, 2024 @ 5:50pm 
I can make around 5k on weekdays and 10k on weekends, but that seems like a low income in LM. It feels like they’ve downscaled a lot. Sometimes, I see my rivals' earnings, and they’re much higher, especially for a nightclub. I’m not sure how they’re able to make that much.
Sarsgamer Dec 21, 2024 @ 6:20pm 
Originally posted by neekeripeek:
I can make around 5k on weekdays and 10k on weekends, but that seems like a low income in LM. It feels like they’ve downscaled a lot. Sometimes, I see my rivals' earnings, and they’re much higher, especially for a nightclub. I’m not sure how they’re able to make that much.

I only have one nightclub in LM and it's M1 size (no rivals). 20k on the weekdays and 40k on the weekend, Sunday, Saturday may have been better. I look at the Econoview and just looked at the rival screen and the "weekly income" doesn't make sense versus my Econoview numbers.

I feel you should definitely be doing better than your rivals in any scenario - they don't always have best hours or sell everything suitable to the store. I use this site for my hours and prices though I don't think it's 100% all of the time https://biggerambitions.com/ it's also good for "builders" marketing. One example of may not be accurate is the gym businesses is listed and did hours as they mentioned, however, the extended hours on the weekends seemed really useless and the late hours on the weekdays had like no customers.
David Estes Creations  [developer] Dec 21, 2024 @ 7:12pm 
Originally posted by neekeripeek:
I’ve noticed that everyone’s workshop blueprint for Nightclub M1 includes just one DJ booth with a 50 capacity, while the building itself has a 75 capacity. Did anything change in the latest update? I’m not making much from the nightclub lately. Is it worth adding a second DJ booth?
In EA 0.6, the DJ booth wasn't properly showing up in the customer capacity, so a lot of blueprints didn't put in the second one.

Although as was noted, that is often a risk of community blueprints. A better preview system for those would help and we are looking into that!!
David Estes Creations  [developer] Dec 21, 2024 @ 7:39pm 
Originally posted by Sarsgamer:
Yea it's new for .7 - I just added them to my M1 night clubs and surprisingly don't even have to staff them (not sure if that's intended) to get the max of 75 customer capacity so seems worth it due to that. I haven't run a full day to see the impact yet, but since it's just 1k one time cost whether it's much affect is a bit moot point... if I have to staff them in the future then maybe different story.
You do have to staff them! Their capacity is listed, but is not applied when no one is working. So you're not getting the boost from it yet if no one is working there!
DevelFyst Dec 21, 2024 @ 7:39pm 
Originally posted by neekeripeek:
I’ve noticed that everyone’s workshop blueprint for Nightclub M1 includes just one DJ booth with a 50 capacity, while the building itself has a 75 capacity. Did anything change in the latest update? I’m not making much from the nightclub lately. Is it worth adding a second DJ booth?
I noticed the same think in EA 0.6. I added another and it did nothing to the customer capacity. I only created one Nightclub so I'm ignoring it.
David Estes Creations  [developer] Dec 21, 2024 @ 8:32pm 
Originally posted by DevelFyst:
Originally posted by neekeripeek:
I’ve noticed that everyone’s workshop blueprint for Nightclub M1 includes just one DJ booth with a 50 capacity, while the building itself has a 75 capacity. Did anything change in the latest update? I’m not making much from the nightclub lately. Is it worth adding a second DJ booth?
I noticed the same think in EA 0.6. I added another and it did nothing to the customer capacity. I only created one Nightclub so I'm ignoring it.
In EA 0.6, the capacity was incorrectly not listed, but this has been fixed. Without a second DJ booth, you won't get as many potential customers!
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Date Posted: Dec 21, 2024 @ 5:14pm
Posts: 7