Big Ambitions

Big Ambitions

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clbraun Sep 27, 2024 @ 5:26pm
Clothing Factory
I have a clothing factory that has 8 assemble lines one for each type of clothing. The factory has inventory (10000 for both types of fabric) which is displayed on the inventory screen. When I go to the Factory screen each output machine tells me that they are NOT Running as they have no inventory but it shows In Stock of 10000 and each production line is fully staffed 24/7.

When the Factory is running the time of the day is not being updated properly - I get nonsensical times betting displayed as 11:780, if I use a Cab, Subway, rest on a bench or sleep the game freezes - really weird.

When the factory is closed the game behaves as it normally should and becomes well behaved is what I expect from the developers of the game. I have been playing with this game since March 2022 and have really enjoyed playing this game.

The production numbers seem really low as I can't see how a factory is going to be able to keep up with the demand of even a very small store let alone a large store.

It is not clear as to how once the factory is producing product how does one get the product delivered to the stores that need the product? I must be missing some.

Regards,
Chris
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Showing 1-8 of 8 comments
Spaznetz Sep 28, 2024 @ 7:53am 
Did you notice the big warning when you opted in to the 0.6 update?

The one that said "Experimental - Use at own risk - Unstable!"

If you experience bugs, please report them using the F2 Bug Report function so the devs can get your save and work on fixing things.
clbraun Sep 28, 2024 @ 4:57pm 
Of course I noticed and I have reported using the F2 bug report as well.
kevingrant121 Sep 29, 2024 @ 3:44pm 
Have you placed the inputs too close to the walls some other object? The factory worked should be standing directly where the green feet are.

When I placed my inputs too close to the walls the worker stood slightly to the side instead and would never do anything.

Also, have to selected the input type, on the input station, and the correct fabric type on the laser cutter?
Perflexed Oct 5, 2024 @ 5:22pm 
Materials
- Check that all machines have the correct material/product assigned to them.

Inputs
- Check if the input stations have raw material.
- If not, check if the workers are walking to a shelf to get raw materials.
- If not, then they are unable to find a path to a shelf, so you'll need to rearrange your machines.

Outputs
- Check if output is full.
- If so, check if workers are taking finished products to shelves.
- If not, then they are unable to find a path to a shelf, so you'll need to rearrange your machines.

The Usual Suspect
Nearly every problem I've had with factories is due to path-finding. If all your machines/stations have the correct material/product assigned, then I almost guarantee that path-finding is the issue.

Hopefully we'll get bigger factory buildings soon!
B. Salubrious Oct 5, 2024 @ 5:50pm 
I am doing the clothing warehouses as well. I haven't experienced any of those issues though.

The biggest issues I am having is sometimes the machines stop working as they say they have run out of material but the correct material is sitting there, if I remove it everything then starts up again. Hard to keep checking when you have 4 warehouses full of machines.

The 2nd one is the amount of people off sick is a bit out of whack. I expect some sickies, but in one day I had 112 workers sick, next day 85, consistently hitting > 80 on any given day. One Saturday I had every part time employee from one factory call in sick.

May need a slight adjustment :steamhappy:
Last edited by B. Salubrious; Oct 5, 2024 @ 5:53pm
David Estes Creations  [developer] Oct 6, 2024 @ 12:56am 
Originally posted by B. Salubrious:
The 2nd one is the amount of people off sick is a bit out of whack. I expect some sickies, but in one day I had 112 workers sick, next day 85, consistently hitting > 80 on any given day. One Saturday I had every part time employee from one factory call in sick.

May need a slight adjustment :steamhappy:
Sounds like maybe you're working them in really long shifts. That will cause them to call in sick more frequently.
kevingrant121 Oct 7, 2024 @ 1:22pm 
David,

Is there anything to build rates for the different machines?

For example can one laser cutter supply enough product to keep a mens and womens sewing machine running? Or are the rates for the individual machines we need to worry about balancing?
B. Salubrious Oct 7, 2024 @ 6:09pm 
Originally posted by David Estes Creations:
Originally posted by B. Salubrious:
The 2nd one is the amount of people off sick is a bit out of whack. I expect some sickies, but in one day I had 112 workers sick, next day 85, consistently hitting > 80 on any given day. One Saturday I had every part time employee from one factory call in sick.

May need a slight adjustment :steamhappy:
Sounds like maybe you're working them in really long shifts. That will cause them to call in sick more frequently.


I have them on 8 hours shifts, working a 40 hour week either morning, afternoon or night shift so I don't think that is an issue.

It is really random for 7 days I got:

112
85
92
1
38
102
90


Cheers
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Date Posted: Sep 27, 2024 @ 5:26pm
Posts: 8