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The one that said "Experimental - Use at own risk - Unstable!"
If you experience bugs, please report them using the F2 Bug Report function so the devs can get your save and work on fixing things.
When I placed my inputs too close to the walls the worker stood slightly to the side instead and would never do anything.
Also, have to selected the input type, on the input station, and the correct fabric type on the laser cutter?
- If not, check if the workers are walking to a shelf to get raw materials.
- If not, then they are unable to find a path to a shelf, so you'll need to rearrange your machines.
- If so, check if workers are taking finished products to shelves.
- If not, then they are unable to find a path to a shelf, so you'll need to rearrange your machines.
Hopefully we'll get bigger factory buildings soon!
The biggest issues I am having is sometimes the machines stop working as they say they have run out of material but the correct material is sitting there, if I remove it everything then starts up again. Hard to keep checking when you have 4 warehouses full of machines.
The 2nd one is the amount of people off sick is a bit out of whack. I expect some sickies, but in one day I had 112 workers sick, next day 85, consistently hitting > 80 on any given day. One Saturday I had every part time employee from one factory call in sick.
May need a slight adjustment
Is there anything to build rates for the different machines?
For example can one laser cutter supply enough product to keep a mens and womens sewing machine running? Or are the rates for the individual machines we need to worry about balancing?
I have them on 8 hours shifts, working a 40 hour week either morning, afternoon or night shift so I don't think that is an issue.
It is really random for 7 days I got:
112
85
92
1
38
102
90
Cheers