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The massive profits will be looked at for sure - it seems like some factor is being missed!
That sounds totally right.
You seem to be really good with prices and stuff. I have a M1 electronic store in midtown. The demand in midtown is 33 procent for most of the products and there are 6 providers. I know it doesn't sound like a perfect setup to get sales :D
What do you think that I should price my products at? How much markup from the lowest price you are able to get on the market? Because my other electronic store has got the lowest prices you get in midtown. And I wanted to start another one to experiment with prices, what do you recommend?
Also, all of my CS's are trained to 100 procent!
I rented the small apartment with a shop directly across the street, and started a book store, with only the 4 least expensive types of books.
I went to school on my day off and hired a CS and Cleaner, then quit the job.
That gives time to get the other school finished, while still generating income.
I won't take out the loan, or start the gift shop, until i have a few medium sized businesses in HK, pulling from a warehouse.
I know this isn't optimal play, or min-max.
I'm only mentioning it, to expose a potential exploit, of delaying the happiness mechanic's effect on play.
For the electronics store you can get away with almost 100% markup on some items. Normally I just round to the closest $100 after 20% to start. The crazy thing is that the large store only avgs 30 people at a time, imagine if it gets closer to the 75 cap. Cashiers 100% trained, it seems to allow you to jack up those prices. Market demands are around 40-30% for all items currently in midtown. Day 55. The prices have not moved for weeks, I am making 2mil a day now I don't sweat the micro as much anymore.
22 2nd avenue (large) Midtown (only 20 Traffic; 100% marketing) Daily Profit ~500-550k
Rhythm by Tre 825
Noize Boss Earbuds 413
Arty Fish SmartWatch 825
Zana Smartwatch 930
ZanaMan phone 2105
ArtyFish phone 1805
100% price satisfaction.
It's worth noting the Zana Smartwatch is the "cheapest in midtown" in my game so I can get almost double the Arty's price. Below I will post my Lower Manhattan prices for context, same duplicated layout still a M1 store. Demands are closer to 60-70% in lower mat for all items.
21 8th street (large) Lower Mat (37 traffic: 82% marketing) Daily profit ~450-500K
Rhythm by Tre 675
Noize Boss Earbuds 300
Arty Fish SmartWatch 625
Zana Smartwatch 725
ZanaMan phone 1800
ArtyFish phone 1600
82% price satisfaction
Does anyone else experience this?
EDIT: Experimental ver 0.5
But to get around that, start a custom game in EA 0.4 and save it - then go into EA 0.5, click "Load" and update your save, and you can play on that custom game with money!
Thanks for the quick reply :)
Needless to say I stopped expanding the empire, since this will be wiped once it goes into live, but I am up to 3-4 million per day on under 30 businesses. So below I will post some thoughts on my last 100 days in game roughly with the rivals.
There's been 4 events, rivals jacking up whole-sale prices (jacking up price on 1 or 2 goods at NY distro) ; rivals buying up all stock on a good ( same as above but affected shipping prices at jet cargo) ; One rival got pissed and setup 6 electronic businesses to try to mess up my 1 electronics business in his zone. Needless to say I undercut him, barely noticed a dent in my store profits. The funny thing though is his weekly profit shot up almost 6x by doing this. (Guess him closing down his nightclub worked in his favor replacing it with actual good businesses). The last event was the same guy sharply undercutting me on gifts all the way down to almost base cost. That was the most painful luckily he only targeted expensive gifts and no big ticket items. Not being able to rent from your rivals is also a pain specially when they own over half the warehouses. You can buy them still though or just grab a few further from garment, nothing too scary.
The biggest affect on gameplay is forcing me to build taller earlier(1 higher quality big business per district) and be strategic with each business allotted per district thereafter. As soon as you build 2-3 businesses in a district you start getting the above stuff done to you so there is no reason to waste 1 of your freebies on a small floor space. Once you are making a few 100k a day you can start building wider as long as you have 1 business per district to distribute risk and the new business isn't a business with few offerings. (for example flowers since if they hike 1 of the 2 products it will cripple you) Another reason to never make a flower shop. (not that we needed another one)
Again the system strictly punishes you for not expanding all over the city and will punish you for having just 1 type business if that's your cup of tea. I think if you have an option to have this disabled in sandbox it will be good; in the context of story mode it is fine to have always imo. I do enjoy the VO work and the flavor they provide. I think the system would be more interesting if you had some push and pull. For example one angry rival offers you $$ or ceasefire if you make X store in the other rival's area so you can gain rep or at least go back to neutral so you can rent from them again. That would be more interesting and give you a risk/reward and an event to look forward to on the day to day. In the current state this is just waiting to cross the line and weathering a storm after you take the dive. I am only on day 162 though I will try to finish my last 140 days in the next 2 RL days.