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How can you have "upwards trend" while they hit rock bottom?
For electronics, I actually only use the 15 customer max small shops with great traffic and only have 1 stand of each of the 6 items (so 10 max customer) and they turn a hearty profit, IIRC 10~k a day. They're open from 16 hours a day on weekdays, and 12 hours a day on weekends.
Oddly enough, I never change prices on anything outside of lawyers, and I'm making approx 500-650k a day.
You'll still do very well with sales at those numbers!
- It wasn't 100% ever. It never even hit 80%. Highest I ever saw was like 77% (highest currently in 1 region is 72%).
- It is rock bottom as nothing in my game in any market at any point in time dropped below 29%.
- It dropped before I even opened, from near maximum to the minimum.
- Demand for gift shop stuff is above 60% across all areas with 3 businesses in each area.
I play the game as demand isn't exactly based off supply. When coffee goes up (and there are tons of shops) I make more money, when it goes down I don't. I can open 2 shops of the same type and the profits don't really go down much between the two, overall it's at a profit. I'm at about 60 businesses, so it's really hard to gauge the market since I have a store for just about everything in all 4 spots. Now I sit and watch the money flow. Gift shops/florists are in my opinion some of the most stable income providers - I sell the exact same thing at both, just have different stock amounts to handle the primary/secondary item consideration.
Each store type can tolerate a different amount of competition, based on how many customers need that product. So stores have a bigger drop in demand than other stores. That's why gift shops still have more demand with 3 competitors than electronics stores do.
That doesn't mean demand is "rock bottom", it just means that the current number of competitors is nearly covering the demand for that product in that district.
- Hell's Kitchen started with 0 electronic stores at the start of the game. The peak demand for the products was 60-75% ish (not 100%, nothing ever hit even 80%). When I was about to open mine, there already was 1 competing store. The peak demand for it was 60-75% ish.
- Still not clear on you disputing the minimum demand. As far as I can tell, there is a hard floor of 29% below which no product in no region ever drops. There are products with 2, 7, 21 businesses and none of them ever go below 29%.
Also, if 1 store opening can tank the demand from max to min, it means your store will be the one tanking the demand in the region when you open it, so there is no point following these "predictions" anyway, because whatever the number is becomes irrelevant.
They aren't predictions - they depict the current amount of unfulfilled demand. You directly impact this number when you sell more/less products in the district.
Yes, it depends on the product. Fast Food, for instance, has such a high volume of customers that many stores can all still be viable. Some items have a much lower volume of customers and the demand is satisfied much more quickly.
Which makes sense. The AI won't open new stores if the demand is too low, and existing stores will shut down if demand gets too low for them to be profitable
You are also saying the 29% demand makes sense. Well, as I've never seen any product of any category go below 29%, that sounds like I could open 10 stores of the same type and all of them would keep demand at 29%. That also doesn't seem to make sense. I'll test it out later just for the sake of argument.
It would make sense (to update demand based on number of stores of a TYPE), would it not? Once you create the store and select the TYPE, would you not want the market insider to update at least the primary items to show a reduction?
If the competition bought a store and started to set it up that is going to impact your bottom line sells once it opens. This is very easy to test. I will do it now. There certainly could also be minimum demand to make sure there is always a little demand for every major type.
This should be easy enough to test. I don't know the answer, but I will in a few minutes.
TEST:
1. I will buy a retail building and set it to a blank business .. I will do this in all 4 regions. I will record the top 10 demands by percent in the region.
2. I will then go past midnight and re-record the top ten demands. (In case the processing happens at the end of the day to change demand)
3. I will change all 4 buildings to the same type and see if it has any impact immediately on the numbers .. then I will wait until after midnight and check again.
4. I'll report back here if anything changed.
I'd love to see the "demand" listed as absolute values rather than percentage. The percentage is meaningless as different businesses sell different volumes. For food for example, you could open a store serving 40 per hour and not make a dent on demand. For jewelry, you could sell 5 an hour and exhaust the market.
The demand indicator should help me decide the size of the business to open. It does not.
Edit: I gave up on the "demand" analytics entirely and the game got more fun. It's completely irrelevant. Products with highest unit cost are the best option no matter what. I set up an electronics store in Murray (where electronics demand is 30%) in a huge building with 40 foot traffic / 75 capacity and put enough stuff in to unlock the 75 capacity. Customers never even hit half of that per hour, but this store alone brings in 175k a day on average lol.