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Also, to use those max prices on the google sheet, you need to ensure your employees are at 100% skill!
In gameplay this means if you have a varrying import index you need to adjust the max sale price accodingly. I play on difficult by the way, maybe other settings are not as much affected
Custom Game:
Cheap Jewelry whole selling between $8.6k and $7.7k at 120% difficulty settings not 100%.
Default retail price is $160 which barely makes $8k. If you bump the price to $170 per piece not a single one sells in a day.
Compared to a story game set on 'Hard' profit with the first gift shop is easy.
This was at the beginning with the MC not an employee. I get it the MC does not have a high CS skill. But we can't change that either.
Jewelry had no competition, but you can't profit on it in the beginning of the game.