Big Ambitions

Big Ambitions

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Tanyon Mar 23, 2023 @ 8:48am
OK I need advise on Jewely maybe just overall advice.
I made a flower shop, as a secondary Item I looked at the information in MarketInsider and it looks like jewelry both cheap and expensive were up above 60% and only ONE other business sold them ... so I was like this should compliment my flowers nicely.

Well I have had the business open now for about 3 weeks. 99% satisfaction and promotion 99%. I am doing 30K in profits but I have sold ZERO expensive jewelry and the cheap jewelry I have sold is only about $1600 a day. So basically not worth it.

So do you guys bother cross contaminating items? Should I just open a Jewelry shop? I feel like if this is the case the game is VERY VERY limiting.. I think we should be able to just design our own retail stores and put in up to "x" number of products and sell however we want. I really hope they take a look at this. How boring to just open a big store and then put in a few display cases of "X" item because that's all they want us to sell in it..

Or they need to greatly increase items like add watches, designer sunglasses, handbags etc.. make it so we have like 10 product types per shop type that way we have choices to make them kind of how we want.
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Showing 1-14 of 14 comments
David Estes Creations  [developer] Mar 23, 2023 @ 8:58am 
Was this a small shop? Like 15 capacity? If so, the issue right now is jewelry balancing. Since jewelry is so expensive, the chance of them selling is low. If you're in a small store, the chance of a customer wanting expensive jewelry is close to 0. This is something that should be part of EA 0.2's balancing.

Originally posted by DarthTanyon:
I think we should be able to just design our own retail stores and put in up to "x" number of products and sell however we want
You can! As long as you're selling the primary item (like flowers in your flower shop), you can sell any other retail item there as well.
Last edited by David Estes Creations; Mar 23, 2023 @ 9:00am
Tanyon Mar 23, 2023 @ 9:01am 
It's a 30 cap building.
David Estes Creations  [developer] Mar 23, 2023 @ 9:05am 
Originally posted by DarthTanyon:
It's a 30 cap building.
I see, it still would be low, although fully 0 sounds really low! The issue should be balanced in EA 0.2, but for now, Jewelry as a side item really does struggle. The concept of what you did, though, does work - you were on a good path, the game just needs some balancing for certain items.
Jeza Mar 23, 2023 @ 9:36am 
I did something similar with a liquor store in 2 places
- in Murray in a 40 customer shop
-in Hell's kitchen in a 30 customer shop
Both have roughly the same traffic, same demand, both are fully staffed with the same hours and the same stats (customer satisfaction and so on)
in Hell's kitchen I sell 20 expensive and 220 cheap jewelry per week while in Murray I sell 0
So it's not just the size of the shop it's also the neighborhood, if your shop was in Midtown you would sell some for sure and even if it's not many you can raise prices a lot so that would still bring a good amount of money.
David Estes Creations  [developer] Mar 23, 2023 @ 10:03am 
Originally posted by Jeza:
So it's not just the size of the shop it's also the neighborhood.
100% true! That's a good point - since demand varies per neighborhood, it can make this situation even worse if the district has low demand!
unsakred Mar 23, 2023 @ 10:04am 
Some things to check:

Have you checked your jewelry displays are selling expensive jewelry? I made this mistake once.

If that's not the case maybe the area comes into play. Garment District and Hell's Kitchen don't have much upper class citizens that would purchase expensive jewelry often.

Have you maybe made the expensive jewelry too expensive? Try reducing the price.
Last edited by unsakred; Mar 23, 2023 @ 10:05am
Tanyon Mar 23, 2023 @ 10:05am 
Well it was Hells Kitchen and I said they were both above 60% and there is only one other business in the area that is selling the same stuff. I'm now opening a straight up jewelry store in the exact same district and will run those numbers after a few weeks.

My prices are between market value and what the spread sheet recommends so they should be well below what they should be to sell.
Last edited by Tanyon; Mar 23, 2023 @ 10:09am
petehandsome Mar 23, 2023 @ 10:38am 
Gift shops are great to start out. especially at the 40 range, i have 5 in one district and no issues selling.
All my jewelry stores suck, but a 75 traffic clothing store.... OH MAN! i'm getting 200K a day per shop. but don't just sell that one thing. if demand in that area is high for donuts and cupcakes, add some booths and let them grab a snack. maybe another area wants some coffee or french fries. pop in whatever is hot
Tanyon Mar 23, 2023 @ 10:43am 
Originally posted by petehandsome:
Gift shops are great to start out. especially at the 40 range, i have 5 in one district and no issues selling.
All my jewelry stores suck, but a 75 traffic clothing store.... OH MAN! i'm getting 200K a day per shop. but don't just sell that one thing. if demand in that area is high for donuts and cupcakes, add some booths and let them grab a snack. maybe another area wants some coffee or french fries. pop in whatever is hot

making money is not an issue I am making about 80k a day with 4 locations.. My gift shop and my flower shop are killing it. 30k each per day.. I am just trying to understand this specific enterprise and the logistics of it because I think it is wonky and hope they are looking into the balancing of it.
Last edited by Tanyon; Mar 23, 2023 @ 10:43am
Tanyon Mar 23, 2023 @ 11:16am 
OK I made a jewelry specific store and the first day not even a full day I sold 7 expensive Jewelry..

so.. as a secondary item in a shop this needs to be looked at.. I made it in the same district same demand pretty much same everything.
David Estes Creations  [developer] Mar 23, 2023 @ 3:33pm 
Originally posted by DarthTanyon:
OK I made a jewelry specific store and the first day not even a full day I sold 7 expensive Jewelry..

so.. as a secondary item in a shop this needs to be looked at.. I made it in the same district same demand pretty much same everything.
Roger that, thanks for the update - obviously the standalone shop should sell more, but it definitely became far too weak as a secondary item like you said!
Jeza Mar 23, 2023 @ 3:52pm 
I've had a couple of jewelry shops and for me the biggest issue was that the demand drops drastically. Even without any competitor in a 100% shop as I call them meaning all stats are at 100 even customer service as well as marketing after a couple of days the demand drops from 100 to 60 and the shop barely sells.

I did a test, started a jewelry shop with wine and cigars as secondary items in a neighborhood where demand was 100 and 0 competitors.
It sold around 25 expensive jewelry and 250 cheap jewelry in a couple of days then suddenly customers went from 30 to 10. I then changed the type of shop to liquor and suddenly customers went up, chap jewelry kept selling decently but expensive jewelry doesn't sell at all anymore, demand is not there even tough there is no other shop selling those in the neighborhood.
I also didn't change prices so I'm selling way cheaper than any shop in the city.

Hope this can be helpful
Klauß 🍔🍻 Mar 23, 2023 @ 3:52pm 
Would you buy a $10,000 car in my bakery if you only wanted some $5 bread?

Selling jewelry in a flower shop sounds weird.
Sell flowers in a jewelry store instead.
:steamhappy:
David Estes Creations  [developer] Mar 23, 2023 @ 3:56pm 
Originally posted by 🍔Klauß _fndrnk🍻:
Would you buy a $10,000 car in my bakery if you only wanted some $5 bread?
haha That's essentially the idea, yeah. But then also needs to be balanced with "gaming logic" and such. Definitely a balance between realism and playability!
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Date Posted: Mar 23, 2023 @ 8:48am
Posts: 14