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if you skip to end of shift, it switches to a flat calculation and there should be no issues
That's the problem I'm having. Same customer the whole time. I am ending up with a line to the door while waiting to fill the 1 customer's order...
The graphics showing employees have NOTHING to do with sales, or order fulfillment. You could have this as a spreadsheet text game, with identical results.
Capacity, product pricing, and traffic are the ONLY parameters affecting revenue.
simulation is just buggy and i do not recommend it
So if that was the case, and employee animations meant nothing, I could put the donut fryer on the complete opposite side of the building from the cash register, and I would still serve the same number of customers per day?
Does not matter I have seen pictures where people have jammed everything in the same corner and in all honesty the customers wouldn't even be able to reach them. As long as you are not in the building it does not matter.. the game just checks that "x" is present and rolls a die basically and auto generates the results. Setting up a store for functionality and looks means nothing at all other than the $5k to improve the interior score.
hahaha OMG.. my OCD crazy mind would go insane.. haha
Well the only way you could find out is test it. Do 2 shifts with the fryer across the room and 2 shifts where it's close to you. I think if you fast forward time it "simulates" the scenario.. if you have employees why are you on the register or in the building just let it do it's thing.
Another thing that is a trick/exploit that will likely be nerfed is that you do not need 2 employees just because you have 2 registers.. you make no more or less money. You just need 2 registers available in order to check the box to make the store able to handle max capacity but only require one employee manning one of the registers at any given time.