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Wish that was more obvious to the player... The market demand doesn't imply that shop size effects likelihood of a product to be demanded in any way. Can you somehow work that into the UI somewhere?
Right now the UI makes it seem like if you're in the neighborhood the demand is filtered on, you're good. Just wasted a ton of money on expensive jewelry early game. Despair.
A Maserati dealership can survive on just a couple of sales per month. Same with a very small shop selling expensive jewelry. You're just not going to make significant sales every day.
You can get a far better in-price from importing them, and in that case, they are very profitable. As i see it, they are more of an mid-end game product.
100% purchasing agent offers one for 927.38$ to me. May be slightly random and depend on game modes, but should be close and in this case 50 would cost "just" 46k.
It indeed isn't supposed to be your first business. Nor second.
I assume what districts you sell jewelry also matter. Selling them in Garment district with working class citizens is harder than selling in a more upper class district.