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I have a 50 capacity law firm, with 50 lawyers, all recruited by head hunters, and trained to 100% myself. So they have the lowest wages possible. Working all on 1 shift from 8-17 M-F, maxed out Marketing and everything, yet cant seem to enough money to make it worth the effort. As that's 50 lawyers I had to recruit, train, and dedicate an HR manager for, plus you can barely move the hourly rate at all anymore.
I also still end up paying $6,500 a day worth of marketing when the office is closed on the weekends, which drags my average income down, it would be far too much of a pain to toggle this on and off for each office every weekend.
I don't think the Graphic Designers ever turn a profit, as their hourly rate ($115) is so low compared to their hourly wage (~$50). This may be a bug, as I end up paying such a high wage since the head hunter cannot recruit anyone unless I remove all criteria and set the skill level to 100%, which results in the highest wages.
What do you consider "enough money to make it worth the effort"?
Yes, that is up to you. You can either manually toggle it, or just continue to pay it. Whichever way you prefer.
This is known and will be fixed.
Every business one starts in every location, especially if not researching for a location with high demand, does not work. If there are 6 other law firms in the neighborhood then that makes sense.
I get it.. everyone got 50 businesses set up in 0.1 and they all made tons of money.
What is the point of reloading a city based on unbalanced businesses now that businesses have been balanced and then complaining.
Start a new game and figure out how things work now.
What you have to do is determine how many employees you need based on how many customers you think you will get. If you have 50 lawyers working at once, it will almost always be the case that even during the busiest times of the day, that most of them won't be doing anything, and you end up paying more salary than your lawyers fees brought in.
First of all, I wouldn't put more than 20 to 25 lawyers in the biggest buildings. Then you check your hourly traffic charts and see what is happening. If you are maxing out your workers, you can maybe add a few more. If you aren't maxing out your workers, you need to lay people off. You can't pay lawyers to sit around doing nothing.
So if you get the business fully optimized, it will make money. Also hire the cheapest lawyers you can find and just train them to 100 percent. You won't make much. Office businesses are pretty much a waste of time. But you can make some money off of them.
Be that as it may, that doesn't invalidate my point about automatically tying advertising to the business being open rather than forcing the player to click through several menus potentially dozens of times to handle closed businesses.
Is this design too unreasonable?
Not all areas have a demand for a 50 person office. So you are playing 25 people to do zero work and 25 people are working and meeting all the clients' needs. The key is..staff the office with the number of people needed to meet demand and charge the customer as much as you can. Then reevaluate if you are making a profit and add more lawyers if needed. Once you start having 'extra lawyers not actually working', stop growing.
But a large office needs to be filled with 50 computers to get the maximum number of customers and reach the profit ceiling. Hiring 25 employees maximizes profits, but not when the workforce is full. Such a design is inherently unreasonable.
Please show an example of this! If you have a save where this is true, please submit it as a bug report!