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When you start the game and your character goes through the business school, it would be "realistic" and very UX friendly if during the classes on-screen displayed requirements for the game progression. Here is what I mean by that.
I decided to play career mode (no uncle Fred) on hardest level. I work at the supermarket. I go to business school. After in-game 5 days, i check out retail space with lowest daily rent. I decide to start a kebab shop. I do the budget for all items I need and work out I need about $20k loan and I get a loan. Then I find out that for a kebab shop I either have to buy the recipe and produce the ingredients in a factory (too expensive to set-up) or buy the product from import company. I go to the importer and then I find out that I need a warehouse to buy the (chicken) produce from importer. Then I go to rent a warehouse and only then I find out that i need another business class to complete so I can have 2 businesses (but i don't want to run 2 businesses. I just want a warehouse to store products from importer so i can start my kebab shop). It is an overkill to require a warehouse to operate a kebab shop. Even the smallest square metres warehouse is still unnecessary for a small kebab shop that has a room in the back where fridge/freezer can be placed for the produce from the importer. Which kebab shop with only one location requires a warehouse?
Ok, so I hustle the supermarket and business school another another 4-5 days (the whole time i'm repaying the $20k bank loan without running my own business). I finish the second business class which allows me to rent a warehouse,a and I rent a warehouse. At this stage i'm renting the retail space and warehouse and repaying loan, but still only income is supermarket wage. Finally on my day off, I buy the items for the kebab shop (cashier, tables, chairs, bin, etc.) and I go to importer to buy produce to store in my warehouse for the kebab shop finally to open. But no sir, cannot do that, because then the importer agent tells me I have to hire a purchasing agent in my warehouse. This gets me frustrated enough to decide to write this suggestion.
So, all of this in-game frustration by blind steps could have been avoided if you utilise the business school in the productive manner by giving me the option to read all these business instructions and requirements. In other words, my character attends business schools but at the same time while in class you can give the option to display the game instructions on starting a business, so the player is using the business school for in-game education instead of business school just being another thing to do as idle click. Then, if you really wanna go deep, you can give multiple choice quiz whereby the player would actually do the quiz to pass the business class and ensure the player knows how to run a Big Ambitions business in theory. The higher the class level, the higher the business industry and complexity.
Excellent suggestions by Kafka Rambo. I would like to copy/paste my suggestions i posted few minutes ago to compliment Kafka's suggestions. Devs, you really don't need to turn this into a Sims game based on suggestions from others which would lead this game into becoming a Sims game. Just develop what you have done so far by giving it layers, as suggested by Kafka, and my suggestion as per my original post above.
Firstly - the business school will be getting a big overhaul that is much more of a "learning experience" as you mentioned. However, we're waiting until all the game mechanics have been implemented, so the class is accurate and complete!
To the rest of the post, though - that is all explained by going through the storymode/tutorial! You missed the "wholesaler" step, which is much better for when you're first starting out!
Thank you for such prompt reply. Good to hear you are about to implement changes to the business school concept.
Regarding the story mode/tutorial and the wholesaler step included in there, look, I appreciate it but I don't want to play the game in story mode. Maybe on another occasion, but not this time. I played story mode some time ago for about half hour and did not touch the game for almost a year, until last couple of days with current experience I have explained in my post. Besides, regardless of whether i go through story mode or not, why does a simple small kebab shop need a warehouse and a purchasing agent? (I posed this rhetorical question in my original post but I edited the post to include that question, which happened after your reply few minutes ago).
this is headache inducing for me
Thank you David, you have earned yourself a free kebab at Hakan's Kebabs which I will launch today thanks to your hint. Unfortunately I'm gonna have to charge you extra for cheese.
https://steamcommunity.com/sharedfiles/filedetails/?id=3394713084
https://steamcommunity.com/sharedfiles/filedetails/?id=3389307390
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There are 198 Retail locations and 14 Retail options (~14 of a business in the entire city if every business type is equally represented)
VS
Offices with 87 locations... with 3 options for businesses... So lets just say 3 of those are used for HQ's that means we have 28 competing businesses or 5-6 of each business type per district. (I usually cant make money consistently in these markets until I tank everyone else operating for example a Law office, buy them out, then jack up the prices again... And usually closing down 2-4 of those offices)
Some ideas for office based businesses:
Managed Service Provider (Provides IT and Cyber security for other business)
Insurance
Medical specialist (Small doctor office you find these all over the place)
Accounting Firm
We also need more options and benefits for purchasing a building. Some ideas to make it more rewarding:
1. Able to change layout within same classification (Example, after buying can change layout from A1> A2 or C1>C2 ect.)
2. Add duel use permits to allow for running a business in the base floor and renting out upstairs (Very common in NYC)
3. If the building has a billboard or sign on it, allow us to use it for free advertising
4. Add a second floor- Similar to the remodeling theme, perhaps if we own the business we can add a second floor to double the customer capacity.
5. Let us update/ Remodel the residential building to be able to make more money from them
6. If we own a warehouse, allow us to run a small 4 man office out of it.
Most warehouses have a small office section built in. This would make a stronger case to purchase a warehouse outright so you can place your logistic staff for each one upstairs.
Quality of Life:
Please.... Please... Please let me assign items a per district price so im not always accidentally competing against myself