Battle Talent

Battle Talent

Review and requests
I review the game here because I bought it on the Quest store, so I can't do official reviews here.
I start saying that this is a game that made me say WOW! A thing that few games made me say, and I tried many in my life. It really made me feel enthusiast (it have been the first serious game I tried in VR, to be honest) but looking around other games don't seem to have the same feeling. It doesn't happen often that you go to work and you can't wait to play it again! So great compliments to developers for the result! And I say that considering that it is far from been a complete and definitive game, so I can't imagine how good it can become once it is fully developed to its full potentials!

Speaking of development, I have some requests, hoping developers will read them.
-First, in the demo dead enemies remain on the ground, while in the full version, only the last enemy remains. It would be nice to have more of them at the end of levels or sandbox battles. This is the funniest part.

-Second, larger orcs and skeletons, and maybe other monsters, should continue fight also without an arm. (uruk-hais of LOTR teach).

-Third, if I impale a monster and there's another one behind it, I should be able to damage the one behind it too. Also, sometimes, even if you impale someone completely in the head, it doesn't die. Either we make the head harder to impale, or make them always die.

-Fourth, skeletons are a bit too easy to kill. I can understand they should be fragile, and it would be ok if they continue fighting also without pieces (ribs may break when skewered), but at least make them faster.

-Fifth, floating monsters are a bit strange to fight. They don't seem to be aware of what is happening, they behave on their own with fixed moves. I don't know how to improve them. They probably should be stronger, or been able to dodge me better, considering that they float.

-More, the mixed reality mode is something out of the world. I suggest to find suited locations to play in. I hope you will add a sandbox mode also in mixed reality and develop it more like an adventure!
-It would be nice to add some siege defense levels, like been on battlements or similar, or kinda conquer a castle like Bannerlord.
Parkour levels can be very difficult if you don't have much space to play, and also if you get sick for jumps and swinging in the air. They shouldn't be mandatory to complete the adventure.
Oh, and it would be nice to been able to crash structures to kill enemies like in Dark Messiah!

I think it is enough for now! I repeat that it was a long time since I found another game that made me feel so enthusiast! Thanks!
Last edited by Lell; Jan 29 @ 1:48pm