Battle Talent

Battle Talent

The game used to feel much better
Weapon movement feels sluggish. Skeletons at the beginning die too easily. The combat used to feel so much better. Now it feels like I'm swinging the sword through water.
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Showing 1-12 of 12 comments
FrameDmg Jun 1, 2023 @ 12:14pm 
I'm glad I am not the only one who feels that. Back then, weapon swings felt more impactfull
and now they feel slow and annoying. Like there is noticeable lag in my swings.
Agreed, feels awful
TheNuttyRogue Jun 5, 2023 @ 4:55pm 
I disagree do you think swords are light? No they are heavy you can't just swing a sword willy nilly like it's plastic. It's a chunk of metal so it is more real which is what this is a simulation of sword fighting.
Hotline Jun 5, 2023 @ 5:50pm 
Originally posted by TheNuttyRogue:
I disagree do you think swords are light? No they are heavy you can't just swing a sword willy nilly like it's plastic. It's a chunk of metal so it is more real which is what this is a simulation of sword fighting.

youre wrong. https://www.youtube.com/watch?v=cF2kdNweb-Q
Originally posted by TheNuttyRogue:
I disagree do you think swords are light? No they are heavy you can't just swing a sword willy nilly like it's plastic. It's a chunk of metal so it is more real which is what this is a simulation of sword fighting.

Maybe you can't but in the game you're expected to be a fighter who has built up muscles to be fast with their speed. Bear in mind also that the laggy feeling contributes to the nauseousness that users experience when their brain starts to notice their experience of their appendages in the VR world is not represented the same on a physical level.
Enigma_prime 13 Dec 30, 2023 @ 10:33pm 
Originally posted by TheNuttyRogue:
I disagree do you think swords are light? No they are heavy you can't just swing a sword willy nilly like it's plastic. It's a chunk of metal so it is more real which is what this is a simulation of sword fighting.

As a Hema practitioner, the weapons inside of battle talent are weighted incorrectly, while yes swords can be heavy, that weight is all towards the hilt. in battle talent the weight is towards the tip, this means that it is harder to rotate the weapon that it would be in real life. this leads to the weapons feeling slow and sluggish.
Kickfister Jan 4, 2024 @ 3:36pm 
Originally posted by Hotline:
Originally posted by TheNuttyRogue:
I disagree do you think swords are light? No they are heavy you can't just swing a sword willy nilly like it's plastic. It's a chunk of metal so it is more real which is what this is a simulation of sword fighting.

youre wrong. https://www.youtube.com/watch?v=cF2kdNweb-Q
The point the video makes in a roundabout way confirms why games do it this way. The truth is that there literally is not a right answer, no matter what you do it's not gonna feel right. I've played games with no simulation of weight, they feel horrible in different ways. This game and blade and sorcery have their issues, but I personally feel that it's an upgrade in expected feel, and until someone does it better I'll defend the design decision.

If you're going to give weapons weight, you kinda have to bias the weight away form the hand. What feels worse: an inaccurate physics representation of the object, or your hand literally not moving where you've moved it in real life? I think most would agree the latter would feel worse. If you try to faithfully simulate the way weight and velocity impacts directional changes, that's the problem you'll run into.

The only correct answer is to mod out these simulated mechanics and to physically hold an object of the correct size and weight distribution.
Hi all, I think I may have partially fixed the weapon sluggish feel a bit.
I think this might only work for Meta devices though.

So I noticed while playing another hack and slash VR game recently that when the game launches in Steam VR runtime mode instead of oculusVR it feels like there is more lag with the hand tracking.
I advise go to Battle Talent in steam library right click > properties > Launch settings and set to OculusVR runtime, this has improved the hand tracking for 2 games for me now and I suspect it will continue like this for all other games.
Shear Feb 6, 2024 @ 4:26pm 
Just thought I mention but I tried the above and I think this works. Swinging feels much better now.
Rexxia Feb 15, 2024 @ 3:12pm 
I'm PCVR only, this won't work
Simply_Based Feb 27, 2024 @ 3:59pm 
On top of that all the weapons feel like they're made of magnets. They bind together too hard and too often
Shifty Apr 4, 2024 @ 12:11pm 
Controls are floppier, the swords feel as though they are 200lbs of butter. There is no longer any satisfaction in hitting anything, as they just sort of ragdoll now. Honestly I juat want to be able to go back and play the demo
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