Train Life - A Railway Simulator

Train Life - A Railway Simulator

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Acer Dee Nov 27, 2021 @ 2:08pm
Broken down trains
What is the point of having all these broken down trains littering the game??
1, There are just so many of them
2. Until you're actually almost on them, you have no idea exactly where they are
3. Most of them seem to be on the wrong track (ie facing your train as it drives along the 'correct' track (at least, I presume I'm supposed to drive on the right)
4. If, like the one I keep finding permanently broken down just before the Cologne Grain Farm turn-off, it's sitting on a crossover, there doesn't seem to be a way to detour without at least one fine for daring to be on the same track
5. Real trains do not just recklessly reverse all the way back down the line to a suitable crossover, then cruise down the up line (or up the down line) to pass it

If you must have breakdowns, could you make them occasional, and clear them out the way fairly quickly?

I'm now finding it worth the massive fine and damage just to punt the offending loco out of the way!
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Showing 1-6 of 6 comments
Rhynocx Nov 27, 2021 @ 4:38pm 
there are literally signal lights that tell you if its on your track or not..... or did you miss that part?
Last edited by Rhynocx; Nov 27, 2021 @ 4:38pm
Rhynocx Nov 27, 2021 @ 4:39pm 
Blocking Signals
Solid - Solid Red: The block is occupied. DO NOT PASS.
Blinking - Blinking Red: A block adjacent to this one is occupied.
Off - Off: The block is not occupied and neither is any adjacent one.
Wandering Mania Nov 27, 2021 @ 7:37pm 
Originally posted by Rhynocx:
Blocking Signals
Solid - Solid Red: The block is occupied. DO NOT PASS.
Blinking - Blinking Red: A block adjacent to this one is occupied.
Off - Off: The block is not occupied and neither is any adjacent one.
Except when it starts doing this:
https://steamcommunity.com/sharedfiles/filedetails/?id=2666583539
Acer Dee Nov 28, 2021 @ 7:56am 
Originally posted by Rhynocx:
Blocking Signals
Solid - Solid Red: The block is occupied. DO NOT PASS.
Blinking - Blinking Red: A block adjacent to this one is occupied.
Off - Off: The block is not occupied and neither is any adjacent one.

So what does a green signal mean, then?
Cos there are greens on either side of the track at the entrance to the block containing the broken down train.
The block before that one had a single red (I went through and got fined obvs). The one before that had a double red (I went through and nothing happened,
Trainzman Nov 28, 2021 @ 8:56am 
Originally posted by Acer Dee:
Originally posted by Rhynocx:
Blocking Signals
Solid - Solid Red: The block is occupied. DO NOT PASS.
Blinking - Blinking Red: A block adjacent to this one is occupied.
Off - Off: The block is not occupied and neither is any adjacent one.

So what does a green signal mean, then?
Cos there are greens on either side of the track at the entrance to the block containing the broken down train.
The block before that one had a single red (I went through and got fined obvs). The one before that had a double red (I went through and nothing happened,

Speed Signals
Solid - Solid Green: Continue at posted speed.
Blinking - Blinking Green: Expect a speed increase at the next speed signal.
Solid - Solid Yellow: Drive at a reduced speed.
Blinking - Blinking Yellow: Expect a speed decrease at the next speed signal.

Blocking Signals
Solid - Solid Red: The block is occupied. DO NOT PASS.
Blinking - Blinking Red: A block adjacent to this one is occupied.
Off - Off: The block is not occupied and neither is any adjacent one.
Bandido Nov 28, 2021 @ 9:11am 
Was die Signale bedeuten sollen ist schon klar, nur kann man das Rot-Signal für das besetzte Gleis viel zu spät erkennen. Leuchtet es auf ist man schon auf dem besetzten Gleis und hat seine Strafe einkassiert.
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Showing 1-6 of 6 comments
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Date Posted: Nov 27, 2021 @ 2:08pm
Posts: 6