Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
in France, Trains run on the left track, in Germany, on the right track.
We shouldn't have to guess or choose on which track we have to run and on which track we might have an unfortunate encounter.
That said, we will likely have a gameplay option in the future to force them on one side of the track, but it will be global -- we don't plan to have it region-based due to technical restraints.
I bought the game when it was released, I accepted the issues because it was early access, and eventually got fed up with everything that didn't make any sense, I'm not even talking about bugs here.
I come back 6 months later, and all the issues with the game are still the same.
You added a next block icon in the bottom right corner of the minimap. great... But... why does the next track portion tooltip on to the right of the screen still tell us we will have a free portion when the minimap tells us the next portion will be blocked.
Where is the logic here?
Everything you cannot do is due to technical restriction, like 90% of the games I have played and where people were somehow able to do otherwise even though they had to deal with the same restriction. (and which led the devs to somehow get past them too and release a paid DLC)
You knew you were building a train sim from the start, right? Why do these technical restrictions exist in the first place?
When you build a car, you can't tell your clients it was too late in the construction stage to add a steering wheel, and due to technical restrictions, you could only put square wheels and not round ones.
Yes, I'm ranting, and no, I'm not happy. The only good thing this game has for itself is the carrier mode.
Speaking of carriers, why can't we still delete our previous carriers? technical restrictions? Adding a delete button on the carrier is impossible at this stage of development?
Wy can I still cheat the slip wheel system by simply throttling down and then back up?
I can make a fully loaded train reach 50km/h in less than 10 seconds this way.
Don't call this game a train sim, it's not even arcade at this point.
if it's too late at this point in development to change anything meaningful, why stay in early access? isn't the whole point of EA to make necessary changes?
Seeing that none of the core issues have been addressed in 6 months and apparently won't be fixed at all due to technical difficulties...
At the core of many of these is understanding that we have many things we'd like to improve, many things we are going to improve, and unfortunately a few things that we cannot improve due to the amount of time it would take or the impact it would have on other systems. There are deadlines with specific features we have to meet, so we do our best to balance out these requirements with any overhauls that we need to make.
Addressing things in order of appearance:
We have performed a ton of improvements and fixes in the last six months. Again, I understand the frustration, but I see firsthand the work and hours everyone on my team puts into this game to make it better. We really are committed to making this product solid, and wouldn't dare to deny or ignore the issues people have.
Sorry for the outburst, and thank you for taking the time to give a detailed answer.
I am not saying nothing has been done in 6 months. And I do recognize and value your (the whole team) work.
But seeing that such important issues (mainly the AI and blocks) are still here, issues that are a core part of the gameplay, and being told that doing things in a meaningful and more logical way is impossible because it's either too late or due to technical restriction is not a good thing to hear/read.
I'm still giving the game a chance, I hope a lot of things will change in the final release, but right now, to be honest, some things are still quite frustrating.
I just got fined for passing a block, the thing is, not only did the AI train never get on the block, but it appeared exactly at the same moment I was approaching the block at 100km/h.
AI trains should spawn at least 3 blocks down the line, that way we'll have plenty of time to slow down/stop, and most importantly, instead of having a blue block transforming instantaneously to red, we will actually see the useful orange block. This way, we shouldn't even need the message "a train has been spotted" anymore.
Because for now, this message only means doom.
I wish there was a better way to discuss the development than through text posts. We're very happy with how Train Life is doing so far on the market, but admittedly there are things that would take a significant chunk of time to rework from scratch. As much as I'd love to do that in an ideal world, the cost to fund 3-6 months of development for a single feature would probably not pay off.
It's something to keep on the backburner for the future. There's a good reason why many games in this genre have sequels, and can only afford to perform massive changes to them if they have massive success.
I pushed my changes onto a testing branch for our 3rd content update before this message was sent, but we'll see how the tests of it go. I can discuss a 3 block requirement with the coding team to see if it would add a helpful redundancy or ensure that, as you said, we get to see the actually useful warning signal rather than just an immediate 'occupied' one.
This is for sure not the last that players will see of spawning and behaviour improvements with events and AI trains, it just has to be balanced within the rest of the content we are obligated to deliver.
Graphically, the game is already at a very good level of development, and so is the goods collection and delivery system, but people who buy this game as a railroad simulator will be dissatisfied with this game every time if they don't do anything about it.
If there is a specific problem that you see with our Steam store page, this would have to be referred to our publisher as they are the ones responsible for writing and maintaining those descriptions.
It is about artificial rail traffic.
Trains appear at certain places and then disappear immediately. Nothing is going in front of you, you don't have to slow down on straight stretches.
No artificial traffic train goes from Berlin to London, for example.
That's what I mean.