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Realistic length of railway lines.
Rolling stock and line from more countries.
Realistic accelerate and decelerate rate.
Different looking of passengers, some passengers may carry baggage.
Solid objects that other objects cannot go through.
https://s20.directupload.net/images/210812/rwt9zlmr.png
Please note that some people play PC games on a large TV when sitting on a couch three or four metres away from the TV screen.
Also PC is not a console.
Yes I do. I use the XBox controller for both TS1 and TSW on PC. It is more immersive than using a keyboard and mouse. Far more immersive.
Also, gamepads are specifically made for use with PCs. This is perfectly normal.
If Train Life does not support a gamepad on PC, then I will not be using the software at all.
And gamepads are specifically made for use with PCs? Sorry, you're absolutely wrong. Gamepads are made for consoles (first gamepads were used on the NES, before that joysticks were used because earlier consoles had the games from arcade machines). Home computers (C64...) and later PCs had joysticks and "specialised" simulator input devices like flightsticks, yokes or steering wheels + pedals were common on PCs long before gamepads came out of the "niche area".
The platform should have different marker let the train to stop.
The editor should be able to let the player to make their vehicle.
That is a good question, and the answer is "yes".
Controlling a virtual train with a physical hand-held controller is immersive. Additionally, it is not "immersion breaking", like looking at a keyboard. Humans can quickly develop good hand/eye/mind co-ordination with devices like gamepads, and rapidly develop muscle memory for the various designs that are available on the market for the PC today. The net effect is that the user forgets they are using a controller at all, and becomes more immersed in the action/activity that they are engaged in. So, the answer is "yes". Very immersive.
Obviously, a train simulator should also support devices like RailDriver, even for the almost completely insignificant minority of people that would use that specific device. That could be thousands of people by the way, but that number is swamped by the other 100 million people with multi-functional hand-held controllers.
If gamepads (and PC-based consoles like XBox and PS5) are excluded from Train Life, then that would massively limit the user-base. Consequently, it would take many more years to develop the software, and the smaller subset of potential customers would have to pay much much more, for much less content, of a much lower quality than desired, delivered over a much longer period of time. This would be detrimental to those users that have a RailDriver, whether that device is supported or not (I hope it will be).