F.I.S.T.: Forged In Shadow Torch

F.I.S.T.: Forged In Shadow Torch

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liss9955 Oct 3, 2021 @ 1:29am
Ultrawide support
Does game support ultrawide resolution? (3440*1440 21 : 9)
Last edited by liss9955; Oct 3, 2021 @ 1:36am
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Showing 1-15 of 29 comments
Blowfeld Oct 3, 2021 @ 3:22am 
I am also interested to know. Especially if it enhances horizontal view (HOR+) or if it crops vertical view (VERT-) and would need community workarounds if the devs implemented it wrongfully.
yilaguan2k9 Oct 3, 2021 @ 3:33am 
Look like crops vertical view is now,However, considering Metoridvania game, the need to make restrictions on the view, This is also acceptable
mrfriki Oct 3, 2021 @ 3:57am 
The demo doesn't have ultrawide support, neither it has mouse support (you cannot map actions to any mouse buttons). Not sure is the demo is the same version as retail though.
Malibu Oct 3, 2021 @ 4:08am 
Yep, the 21:9 is croped, we need a fix
G\[T]/ Oct 3, 2021 @ 7:10am 
Devs, can you make it playable at 21:9? Or may be leave black spaces on the sides (like 2560x1440), so rendering size is not vertically cropped.
Last edited by G\[T]/; Oct 3, 2021 @ 7:27am
guo15 Oct 3, 2021 @ 8:17am 
The Ti Game's official account on Weibo claims that the pc version support ultra-wide resolution on PC, while mine (3840*1600) doesn't work yet, maybe it's a bug, waiting for fixing
ghoststreet614 Oct 3, 2021 @ 8:44am 
Originally posted by G\T/:
Devs, can you make it playable at 21:9? Or may be leave black spaces on the sides (like 2560x1440), so rendering size is not vertically cropped.
Hi, sorry for the inconvenience. Due the the game's 2D platforming nature, if we use full size 21:9 scale, the player will see blank edge frequently, for some part of outer parts that we don't wish players to see. We had no choice but to give up some ultra wide screen adaption.
Malibu Oct 3, 2021 @ 8:52am 
Ok so we need to wait for comunity to do this
G\[T]/ Oct 3, 2021 @ 9:17am 
Originally posted by ghoststreet614:
Originally posted by G\T/:
Devs, can you make it playable at 21:9? Or may be leave black spaces on the sides (like 2560x1440), so rendering size is not vertically cropped.
Hi, sorry for the inconvenience. Due the the game's 2D platforming nature, if we use full size 21:9 scale, the player will see blank edge frequently, for some part of outer parts that we don't wish players to see. We had no choice but to give up some ultra wide screen adaption.

Hi, OK. But here is a problem. 3440x1440 vs 1920x1080 (Windowed).
https://ibb.co/zRtGMdN

I can't see red circle on the floor.

So, the solution is to make black screen area on right and left sides instead of fill image horizontally and crop vertically. Is it possible? The game do not allow me to select 2560x1440 resolution, it is not in the list.

Something like this will work.
https://ibb.co/CW35TTr
Last edited by G\[T]/; Oct 3, 2021 @ 9:25am
G\[T]/ Oct 4, 2021 @ 10:47am 
Up
Pecata Oct 4, 2021 @ 12:31pm 
Well, that makes my choice easy, No UltraWide support, no buy for me. Thanks.
Elowan Oct 4, 2021 @ 12:50pm 
2021 and many new games still got no support for us (ultra)wide players - what a shame.

but devs, please add at least some nice graphics to the blank edges - like they did with Yakuza 0.

so we woill have something to distract the eye a bit.
Originally posted by CZARMAN aka 彼得爸爸:
I tried the DEMO at 3440x1440 - you need to hex edit the FOV in the file: ZingangGame-Win64-Shipping.exe --> ...\steamapps\common\暗影火炬城 Demo\ZingangGame\Binaries\Win64

look for 3B 35 FA 0E 3C and change it to 3B 35 FA 2E 3C

https://steamcommunity.com/sharedfiles/filedetails/?id=2620028892
szefo Oct 5, 2021 @ 5:23am 
U cant fix ultrawide in this game, period. Not matter what hacks you do this game needs non ultra wide for proper gameplay as there are hidden things on the edges of the screen for you to spot on your own and also levels designed with fixed length, doors on proper positions on the level part edge to other parts of the levels and many others.

This is one of the games that although you can force ultrawide it will ruin the gameplay devs designed and on top of that look at a minimum strange or bad. its pointless.

This is the one game that really cant use ultrawide.
G\[T]/ Oct 5, 2021 @ 7:32am 
Hidden things on the edges? Come on, in the way they implemented ulrawide we cannot see some things at all at top/bottom (i provided screens above). Plus we have a smaller window to react on things that happened on top/bottom.
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