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Thanks for the hard work. Definitely looking forward to any updates in the future :)
Further the flash/explosion effect makes my whole screen go white, like it's a nuke going off. Not sure if that is intended.
Just played the new update on highest difficulty, and pretty much only stopped short of buying all tiles, because on the last wave all units froze with no apparent enemy alive, but the night not ending.
Great update, great new progression features, I just think the tech tree needs to be balance a bit more, due the fact that it's quite the limitation in the beginning (which is fine), but at certain point, due to scaling, it just becomes irrelevant as you can pump out all techs in two to three rounds.
Great to see this game making headway though! Good job devs!
Also happy to see, that my guys are no longer getting stuck in towers and on the walls.
I have tested this with about 200 soldiers sent across the map through various towers, walls gates, ramps.
I do love how the veggie patch has either beet root or pumpkin on it. This randomisation could be done with other things as well, like with the decorations - haha, I'm nagging you about varied colours for the decorations -, ooor with a chicken coop, yes this would be an addition, like a bird house for chickens, ducks, turkey, gees and to have pigs, goats. They would all do the same, like how the veggie patch works. Or call it a Household Animal pen/shack.
I haven't played enough to make proper observations about the tech tree yet.
I like how the market prices are going up and down.
You guys might have to look into getting a bigger map integrated.
I am looking forward to the next update, and I am hoping to see more trades coming in.
I think you guys benefited greatly from the Settlers being pushed back indefinitely.
Keep up the good work!
CPU bug is fixed now!
Cool ideas, we actually wanted to add chicken and other animals at some point. Next update will be focused on rewriting navigation from scratch for better performance, correct behaviour and bigger maps. Also it will be focused around city building theme.
Yea i wanted that too, but they have it now, so thats pog
I'm happy to hear that!;)) More staple animals are the better!;)) But I would definitely would love to have them in the veggie patch style, so the "empty" tiles can to become lively. Or at least have some as an addition like the veggie patch and have some for the tile like how cows are.
Haha, please make colourful decorations, with varied colours for each "object"
Have you seen the Caesar 3 Julius or Augustus mod latest version? The decorations in there became mind blowing! Your game has a sweet style to it, so it too could benefit from a more refined decoration system.
I still think btw, that the soldiers should have food upkeep as well, at least when every upgrade is done for a unit. So 100 gold is for the archer, 10 gold for the upkeep, and maybe 5 food for a fully upgraded archer.
Each upgrade would add additional food upkeep. Basic archer would be just 100 gold for upkeep, then with 1 upgrade 1 food, second upgrade 3 food, 3rd upgrade 5 food.
OR maybe there could be another good and logical way to sink food, because can be easy to get way to much food.
Will you add wine production, with vineyard + wine cellar / barrel maker, and olive / sun flower oil maker, bee keeper to get mana for the upcoming spells, or for something else in a similar fashion like it was in Settlers 4?
Or tool making, like as the Smithy is, but this time it is for professions, like better fishing rod, or better scythe, better axe for woodcutters to increase there productivity a bit...
Haha, maaany ideas to keep you going with this game for at least another year before you start to work on Becastled 2;))))
Sounds cool, and I am looking forward to the next update!
Keep up with the good work!;))
a problem im having with the game, is that the early game is to hard, and late game is to easy. i wish i had it on max by day 10, but have no way to defend the early days at that difficulty. the update made the problem worse then it used to be, as now its harder to get the curch.
my advice would be to make the late game harder. have the rounds scale up alot more (will couse alot of lag, so have it spawn more large units, give them more health.) thinking more on it, i do think its important to make the early days a bit easier, or late game has to be alot harder, and that take assets, not tweeking. the difference between having seige weapons and not is so big. the defence i have on day 10, would hold on day 30. i just have more territory to defend
And with the research tree will there be crossbow men or other unit types?
They're ambitious, but they are taking their time to do things well. This is how I feel for now.
-In the buildings and workers window, would be nice to zoom on the building by clicking on it.
-Regarding graphics, i like the fact that each category of building has different color roofs, but can be improved by upgrade quality, instead of all being clay tiles to move from hay, to wood to clay? so that we can tell them apart.
-there should be a zone's filter to see which are +1 or +2 so we can focus on them to upgrade accordingly.
-market economy is buggy. when clicking on the summary window it shows 1 kind of trade item, but when going to each individual market, there are more displayed. also how does the item improve happiness?
thank you for a fun game so far.... looking forward to next upgrade.