Becastled

Becastled

pako... Aug 15, 2023 @ 3:46am
Stuck in the tower
I found a bug while moving my units around.
If you try to move more than one unit from the top of a tower to anywhere else they get stuck. I found a solution, but it is slow and tedious. You can move them one by one, but only after you get the unit that is stuck in the tower. The way to getting that one is by using the multi selection tool on the middle part of the tower. Than you have to move that guy on top of the tower. nce he found his new spot you can move one unit after the other out of the tower. Sometimes if the stuck guy gets out of the top of the tower he gets stuck again and clips in the trap door. My tests showed that you can move him down, out of the tower now.

Something about the multi selection movement and the movement inside of towers seems to be the problem here.
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Showing 1-3 of 3 comments
VirgoCompany Sep 27, 2023 @ 12:24pm 
Bumping up this thread because this is still a problem. Archers are constantly getting stuck on/in the towers, and if one archer gets stuck then the whole thing gets clogged with nobody being able to move through it aside from the one stuck unit. All of this made worse if one or more doors are disabled since units won't pathfind their way out of their stuck nature.
Luzilyo Mar 31, 2024 @ 7:19pm 
Yeah, that bug is like as old as the game itself. Can't remember ever playing the game without encountering this bug. A small workaround is to set the game speed to 0.25 when moving units into or out of towers/gatehouses. For some reason that somehow solves the issue. The only idea I can come up with is that maybe game speed 1 is too fast for the game so it can't correctly calculate the troop positions quickly enough.
cxd956 May 6, 2024 @ 8:49am 
I only noticed this problem as I got around 50+ archers, suggesting that Lizilyo is onto something that calculating the units whereabouts is to much for the game by bigger groups of units.
Sometime I get units also stuck behind a hospital, if there is a cliff next to it, but there is an easy work around. The tower issue is more ... tedious.
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