Becastled

Becastled

Kauldric Mar 7, 2021 @ 2:18pm
Cannot assign idle workers?
Hi,

Just got the game and having a ton of fun.

There is one thing that is confusing me and was wondering if someone could help me understand it.

I see my town has 2 idle workers as it says so in the bottom left and also on the top, it says 5/7 workers. However, when I try to assign a worker to a 2nd Lumber mill, then nothing happens.

Any idea what I am doing wrong here?

Thank you so much
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Showing 1-4 of 4 comments
GISKARD__ Mar 13, 2021 @ 12:27pm 
Hey, it seems I have the same problem. If I try to move the workers, they don't appear, so It's like the game counts them, but they have disappeared, and those houses are full but you cannot use those workers. Rebuilding houses didn't work for me, did you find any workaround? Happened to me in more than a play
Kauldric Mar 13, 2021 @ 1:30pm 
I think what happens is that the game has allocated them to some other tasks even before they have spawned. It’s super confusing.
GISKARD__ Mar 14, 2021 @ 3:09am 
It seems that happens after a night has passed, for me. saving the game, closing and restarting the game makes some of the workers reappear, usually leaving only one missing. Game is quick to start up but it gets kinda boring
Joe Coffee Mar 14, 2021 @ 5:35am 
Might be an issue with AI.

I've seen my bots do weird things. For instance:

* When training an archer, or a melee unit, the bot wold run up, touch the Archery or Barracks building, then run back to the Keep. It'd do this several times.
* When building a...eh...building...it will run up, touch the foundation, then run back to the Keep, without actually doing construction. If so, it's insignificant, like only 5 hit points worth of construction out of 1000 hit points.
* I've seen some bots that do enter the Archery or Barracks come out wearing their training suit, maybe stab a target dummy or shoot once, exit the building wearing their training suit, and running back to the campfire. I've seen at least once where a bot has run from somewhere else with their training suit, touch their training building, and run back from the area or direction they came. In one instance I saw a bot in training gear actually re-enter their training building and come out wearing their full military suit (armor, helmet); meaning, they're ready for deployment.

The AI's actions may have something or nothing to do with managing a lot going on screen, too. I think the more bot on screen impacts on AI, which means that combat units become slightly less effective (i.e., they don't aggro on enemy units in the same cell; they stand around blindly while a few of them might attack). Which makes sense if there is a lot to manage, then the AI is unable to allocate scripted management in order to multitask all the things going on screen.

Just my thoughts though.

If that happens, I just roll a new kingdom and start again. This game is incredibly fun. All it needs is to rip off Stronghold and this game could be the new Castle Management sim! (J/K)
Last edited by Joe Coffee; Mar 14, 2021 @ 1:02pm
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Date Posted: Mar 7, 2021 @ 2:18pm
Posts: 4