Stolen Realm

Stolen Realm

ADarkRaccoon Oct 7, 2024 @ 12:45pm
Does "Enchant" like skills add damage to Skills or only your Melee/Ranged Weapon?
Hello!
Was using "Enchant Lightning" and the wording on the skill when you learn it says that it adds to the weapon currently equipped.
However, when hovered over your character it says it adds to skills only.

So which is it?

Edit:
Also realized it has only a chance?... What? It's not shown when learning the skill either.
Last edited by ADarkRaccoon; Oct 7, 2024 @ 12:47pm
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Showing 1-15 of 29 comments
Mayten Oct 7, 2024 @ 1:16pm 
Enchanting boosts every direct damage, doesn't trigger direct hit passives (like thunderstruck) and has a 100% chance to be applied.
Frostfeather Oct 7, 2024 @ 2:02pm 
The elemental Enchant skills apply to every hit on multi-hit abilities. And the Enchant skills are also affected by temporary buffs like Overwhelming Power.

So you can make a character with zero crit and high Cold, Fire, or Lightning damage and use them to cast very strong Enchants on someone else.
ADarkRaccoon Oct 7, 2024 @ 6:38pm 
Thank you guys! Very confusing how it works, but I will try my best to understand! :0
Malekai Oct 14, 2024 @ 12:57pm 
Enchant cold/lightning/fire are buffs that seem to also count as a "damage spell". You can make them stronger by: might, correct elemental damage % type, correct +element damage type and anything else that says increases damage.

The moment you cast the buff on someone, the buff is effectively "snapshotted" and will stay at that value for the whole duration of 3 turns. That means that if a buffer makes themself or their next attack as strong as possible, they can cast an insane buff. And in the next turns even if they lose might,dmg, or anything really the buffs will stay as strong as when it was casted.

Regardless of the wording of it. Enchant skills apply their dmg effect EVERY time a direct hit is landed though ranged, magic or melee. And this goes for each time a direct hit is scored.

Some examples:
- Energy cannon from lightning mage does 10 direct hits in a row. Thus proccing 10 times the dmg of all applied enchants.
- Dire werewolf in druid gives the user 3 direct attacks every time they use the basic attack. Thus proccing 3 times the dmg of all applied enchants.
- Counter attack, Opportunity attack, Basic attack all use the enchants
- Even aoe spells such as Ignite which puts random fire fields on the ground. Will proc the applied enchants any time someone stands or walks in the aoe

The only way to strengthen the elemental buffs after they are cast is to have the one who has the buffs casted on them go full critical dmg and crit. As that, and lower/negative enemy resistances, seems to be the only thing that can make enchants hit even harder.

And yes. a build that completely focuses on getting the strongest enchant possible. With an ally that can land as many attacks as possible is very strong. With every hit in endgame being able to deal 500.000 with just the enchant proc alone.
Frostfeather Oct 14, 2024 @ 2:24pm 
Originally posted by Malekai:
The only way to strengthen the elemental buffs after they are cast is to have the one who has the buffs casted on them go full critical dmg and crit. As that, and lower/negative enemy resistances, seems to be the only thing that can make enchants hit even harder.

That's what I was able to deduce through many hours of testing it, too. The buffer has zero crit and the buff receiver has max crit with crit damage stacked sky-high.

Crit receivers I liked were Lightning and Cold for Energy Cannon/Thunder Storm & Frozen Spikes/Ice Storm, respectively. Cold has the advantage of more control in the few fights where you can't just immediately oneshot everything, so it's kind of a toss-up between the two. I ended up using both, with 2 Fire enchanter characters solely dedicated to buffing them since Fire gear options (dual Apocolypse, iirc) are so good, making for the absolute best enchants possible.
Last edited by Frostfeather; Oct 15, 2024 @ 5:50pm
Malekai Oct 14, 2024 @ 2:44pm 
That sounds amazing Night! The dual apocalypse weapons are insane for the buffer. Did you make your own team and do this or were you able to do this with a friend? Definitely an amazing build. I'm very impressed by this game so far by the many things it allows you to do or build.
Frostfeather Oct 14, 2024 @ 3:43pm 
Originally posted by Malekai:
That sounds amazing Night! The dual apocalypse weapons are insane for the buffer. Did you make your own team and do this or were you able to do this with a friend? Definitely an amazing build. I'm very impressed by this game so far by the many things it allows you to do or build.

I was playing a 6 character group myself.

The last two were a Light/Druid buffer responsible for area buffs, Good Shrooms for mana, and repositioning enemies. And I had a summoner, but repecced since summons pale in comparison to enchants - I turned them into a Cold enchanter with dual Ice King axes.

Cold enchant is nice for the chance to freeze on every hit (so 10 chances on Energy Cannon) though it's not really needed the vast majority of the time.
Skorpion Oct 15, 2024 @ 12:04am 
The strongest Enchantment is Holy by a mile.
You can combine all elemental enchantment with a dedicated character And its still not even 50% of it ^^.
ADarkRaccoon Oct 15, 2024 @ 3:10am 
Damn this game is so awesome when it comes to builds, it definitely destroys Divinity IMO in build making <3
Frostfeather Oct 15, 2024 @ 5:52am 
Originally posted by Skorpion:
The strongest Enchantment is Holy by a mile.
You can combine all elemental enchantment with a dedicated character And its still not even 50% of it ^^.

Is this an Excalibur thing? I never got one, even after 100 hours.
Skorpion Oct 15, 2024 @ 8:48am 
Originally posted by night4:
Originally posted by Skorpion:
The strongest Enchantment is Holy by a mile.
You can combine all elemental enchantment with a dedicated character And its still not even 50% of it ^^.

Is this an Excalibur thing? I never got one, even after 100 hours.
The Enchantment, you mean?
Thats found in a Event in the Emberlands Region.

Or excalibur?
Thats found in a Event in the Forest Region.
Last edited by Skorpion; Oct 15, 2024 @ 8:50am
Frostfeather Oct 15, 2024 @ 9:02am 
I guess I never saw either one then.
Malekai Oct 17, 2024 @ 12:15am 
I found the fortune in the Emberlands. It gave me an opportunity to get "enchant shadow" or "enchant holy". Equipping the Fortune means you can use the ability.

How is Holy better than the rest though? If I fully focus on fire I can have it hit for around 500.000 per proc. If I focus on holy I could see this turn out the same only it would be 500.000 holy dmg instead.

Is it due to there being no resistance against holy?
Mayten Oct 17, 2024 @ 4:18am 
There is no resistance to holy damage, and it has access to the 2 most powerful synergies in the game ; Excalibur, granting you 40% of your might in Holy power% AND dealing Holy Power damage, and Laying on hands granting you 40% of your might in Holy Power flat
This combination, with arcane gear, abyssal jewelry and some light or monk specialization, lets you casually hit 6M on a fracture or a dagger throw, let alone many-sided strikes
LordPraxxus Oct 17, 2024 @ 12:58pm 
Ranger/Thief hybrid with dual pistols, can make the most attacks per turn. With "Valler's Pocket Watch", and -1 Cooldown skills from both trees, you can make 8 basic attacks, and spam "Knife Throw" and every 0AP Ranger Skill, every single turn. "Hidden Blade" from Thief gives your 8 basic attacks +75% extra Crit Dmg, on top of whatever your high Crit Dmg (from a Dex focuced build) is. "Master Assassin", will ensure every hit always does the max dmg in its range. And, "Marked Prey", can stack and increase your damage even further.

This is a strong build for a character not dependent on anyone else, but if you supplement this with 3 Elemental Mages and their respective enchants, this can easily be one of the highest damaging builds. Even more so with a support/buff focused Light/Nature hybrid. Cold has CC and is great by itself, Lightning makes your crits hit even harder, and Fire gives you extra elemental damage overall.

All resistances can be easily reduced with "Curse" and "Fracture"; "Heat" status reduces all elemental resistances. If you're focusing on purely Physical Damage, "Claw of the Anthulk" fortune, and Bleeding stacks will give you even more damage.
Last edited by LordPraxxus; Oct 17, 2024 @ 3:31pm
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