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Personally I really think different weapons should have different effects or even ranges.
I think a good Melee quality of life/buff would be a welcome addition to this game.
Maybe make poleweapons have +1 range? Maybe a whole triangle of physical damage types need to be introduced to make it matter more what weapon you use? (ie: blunt/pierce/slash)
Wizards are exploding for everything in every direction for 2-3 spaces
Not to mention, they can also blast like this from ranged
All of them affect ranged damage
Lightning in particular will probably crit harder than that since Shock affects Crit Dmg
Like I said... all the damage buffs affects magic
You can go all the Warrior Passives and then just use a Gun or Magic
We need to honestly be just strictly higher damage than ranged options.
Like a direct ~15% damage boost
The big issue is, on Boss and higher difficulty so many auras just casually kill your stealth. Also not sure why teleporting yourself kills your stealth but not patient hunter.
Most of the thieves require melee weapons though, if I am not mistaken.
3x 100% Evasion with guaranteed counter attack seems to work quite nicely though, better then relying on stealth.
That build works with both guns and magic, and let me tell you... a Fireball or Chain Lightning with that combo will delete the entire room from far away.
Without Fade a character will probably roam around 20~40% Crit, going beyond that requires severe Dex investment which pulls away from Might investment
The other main way to get stealth requires an action point. Really, Fade is probably higher in overall power than the Warrior ability that gives an action point on kill, but Fade somehow costs less skill points investment