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Until you have some kind of summons/immunity/shield/rez, i'd guess that making someone tankier (probably warrior but maybe cold mage) would be a good bet. Or just do the fight later.
I tried once again with my original team using my thief's evasion as the meat shield and this time I got to finish the 10th minion. If I had any healing or any ghost armour or only few healing potions better than minor ones, it could be doable. Thank you again for the tips.
That you, night4.
Dumping all points in Vitality and taking Vitality Break makes your Tank a DPS. While taking Debuffs, Buffs, Passives and %Heal skills from Warrior, Shadow, Light and Monk, to round out the utility and survivability of your tank.
Synergy is important in this game. With the right team comp, you can 1-turn every boss (who doesn't have a prolonging gimmick).
A Lightning Mage has great damage by themselves, but they can also boost damage for a Ranger/Thief/Monk (with crit builds). Fire Mage increases elemental damage, so it's more optimal to have them in parties who also have Ice and Lightning Mages. Fire has great support/team skills as well. Ice is the best CC skill-tree, and helps manage fights on higher difficulties, great even just by themselves.
Ranger with dual pistols and additional attacks per turn, can really shine when supplemented with the 3 elemental weapon enchantment skills, from your 3 Mages. Buff your Ranger, debuff the boss, and delete them in 1 turn.
For gimmick bosses like the Witch, you need a dedicated Tank to position themselves to take aggro and soak up damage. And a Healer to support your team when things go awry. Then just focus down the Totems/Cauldrons. A Ranger is great for this fight, with their high attack range and great single-target damage. The teleport skills from Light and Lightning are useful here. Soul-Link from Shadow is also great here. Fire and Light also have DoT/Debuff clearing skills, which helps with the Poison.
Instead of building each unit individually, try to build them in such a way that they can benefit & depend on each other, and better help to fill out their roles.
This game doesn't have the best pacing and scaling, so high levels and higher difficulties require more optimisation and build synergy. On Torturous, either you 1-Shot, or you get 1-Shot.