Stolen Realm

Stolen Realm

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Frostfeather Jun 7, 2024 @ 12:22pm
Thoughts on casters?
My group has Fire, Lightning, Cold, Light, Shadow, and Druid casters and now that I've unlocked some highest level abilities and got to test them for a while, I'm noticing that a couple skill trees are considerably less useful. In particular, Lightning and Druid.

Lightning feels too situational. It can pump out area damage if enemies happen to be rather close, but since that only happens occasionally, Lightning usually falls behind Fire/Cold for AoE and behind Fire, Shadow, and Druid for single target. If you go Fire instead, you get great buffs and more consistent damage. If you go Cold instead, you get more control and more consistent damage.

I repecced my Lightning to Cold and am *much* happier with the group since Cold gets stronger as battles go on even without external buffs. And Cold is great for efficiency in trash fights and damage/limited control in boss fights.

Then there's Druid. Such an odd skill tree. There's not much synergy and there's too much incentive to hyper-specialize vs trying to be versatile. The summons are really hit-and-miss, with some being too squishy while others teleport away (even if I cast them *right* next to an enemy).

Rainstorm is fantastic for my caster group, but I simply respecced my Light caster to pick it up to free up the Druid to respec to Shadow. Much happier with that change, too.

I feel like Fire/Cold/Light/Shadow are all pretty solid, though I'd like to see more offensive options for Light. What are your thoughts on any of the casters?
Last edited by Frostfeather; Jun 7, 2024 @ 12:56pm
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Showing 31-33 of 33 comments
Frostfeather Jun 16, 2024 @ 3:32pm 
At Endless 250 still on highest difficulty, still one-shotting everything even without min/max Enchant Fire/Cold/Lightning.

Enchant Fire and Cold can often get to around or above 1 million damage per hit (10 hits each for Energy Cannon), but Lightning is lagging due to the apparent lack of a good Mythic 2 handed sword/axe/mace. Enchant Fire is bonkers because of fire gear, dual wielding Apocalypses, and passive +Might talents. Cold is pretty close with Ice King Axes. But Lightning is suffering without a better weapon choice. Good opportunity to add something comparable for Lightning (unless i'm missing something that exists already).

Lightning's other general issue is that the passives quickly become mostly useless as you cap crit chance with Dex or guarantee crit chance with Overload. Many of the trees have issues in the early game or the late game (or both), with too many unjustifiably niche choices or poor choices.

Also, a better pure support weapon (non-healing) would be a great addition. I have a pure support caster who uses skills from several different trees with no need for any damage or healing, and her weapons/stats don't really help her hardly at all. I'd use the Seal of Might spear, but I like dual wielding for stronger Good Bloom mana regen (or Medusa Staff for another control option) and she's not hurting for talent points. Would like to see a weapon that enhances or scales buffs or adds a unique buff or... something. Actually most of her gear slots are nearly meaningless besides the cooldown reduction necklace.
Last edited by Frostfeather; Jun 17, 2024 @ 9:22am
Frostfeather Jun 17, 2024 @ 12:14pm 
Endless 300, swapped a couple points around and Enchant Fire now hits for 2-3 million each, Cold 1.5-2 million each, Lightning for... 1.5-2 million each when it works (seems to bug sometimes on some abilities).

Single Energy Cannon does... 70 million+? Potentially? I'll never know because nothing can survive more than a couple hits at most. I often just Thunder Storm so I don't have to move enemies.
Last edited by Frostfeather; Jun 17, 2024 @ 12:38pm
Frostfeather Jun 19, 2024 @ 3:40pm 
Endless 400, changed group a bit to have 2 Fire Enchanters and a Cold Enchanter with 2 crit-focused Enchant recipients unconcerned with their own base damage.

I'm now primarily using Enchanted Aura of Cold/Flame (with Rally), Thunder Storm, and Ice Storm to do massive area damage round 1. Or else Enchanted Energy Cannon/Frozen Spikes and Immolate for single target damage. Still destroying everything in the first round though sometimes it takes a little more effort to do so.

Game's bugs are starting to have the potential to be the difference between a win or not, though. Like: Enchanted Energy Cannon hits don't always apply the debuffs they should (noticeably Chill, sometimes, even when enemy isn't immune and was literally *just* affected by it previously). Enchant Lightning doesn't work right on some abilities like Thunder Storm (it just never shows up, for no reason). Skill bars randomly become another character's skills. Combat hangs sometimes when it never has in lower levels. Etc. It's like the game is struggling to function correctly at the higher Endless levels.
Last edited by Frostfeather; Jun 19, 2024 @ 5:38pm
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Showing 31-33 of 33 comments
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