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Enchant Fire and Cold can often get to around or above 1 million damage per hit (10 hits each for Energy Cannon), but Lightning is lagging due to the apparent lack of a good Mythic 2 handed sword/axe/mace. Enchant Fire is bonkers because of fire gear, dual wielding Apocalypses, and passive +Might talents. Cold is pretty close with Ice King Axes. But Lightning is suffering without a better weapon choice. Good opportunity to add something comparable for Lightning (unless i'm missing something that exists already).
Lightning's other general issue is that the passives quickly become mostly useless as you cap crit chance with Dex or guarantee crit chance with Overload. Many of the trees have issues in the early game or the late game (or both), with too many unjustifiably niche choices or poor choices.
Also, a better pure support weapon (non-healing) would be a great addition. I have a pure support caster who uses skills from several different trees with no need for any damage or healing, and her weapons/stats don't really help her hardly at all. I'd use the Seal of Might spear, but I like dual wielding for stronger Good Bloom mana regen (or Medusa Staff for another control option) and she's not hurting for talent points. Would like to see a weapon that enhances or scales buffs or adds a unique buff or... something. Actually most of her gear slots are nearly meaningless besides the cooldown reduction necklace.
Single Energy Cannon does... 70 million+? Potentially? I'll never know because nothing can survive more than a couple hits at most. I often just Thunder Storm so I don't have to move enemies.
I'm now primarily using Enchanted Aura of Cold/Flame (with Rally), Thunder Storm, and Ice Storm to do massive area damage round 1. Or else Enchanted Energy Cannon/Frozen Spikes and Immolate for single target damage. Still destroying everything in the first round though sometimes it takes a little more effort to do so.
Game's bugs are starting to have the potential to be the difference between a win or not, though. Like: Enchanted Energy Cannon hits don't always apply the debuffs they should (noticeably Chill, sometimes, even when enemy isn't immune and was literally *just* affected by it previously). Enchant Lightning doesn't work right on some abilities like Thunder Storm (it just never shows up, for no reason). Skill bars randomly become another character's skills. Combat hangs sometimes when it never has in lower levels. Etc. It's like the game is struggling to function correctly at the higher Endless levels.