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Not that kind of game. I could see maybe rankings put in. PvP would be just another thing to balance and likely a nightmare.
This isn't an mmo.
OP:
You seem to have wrong expectation of both, dev teams ressources and game scope.
Im just wondering if there is any way to Get More Action Points other than like 1-2 points from Tree, cuz some classes are far superior to others because of it, Balancing that way is horrid.
Damage seems to fine across classes but for example, Thief can attack like 6-8x per turn in his tree alone, other classes 1-2 and MAYBE 3 at max.
I feel more skills per Tree should have 0 Action Points Cost, specially around Monk.
Update is fine in content but not in stability :/
Yes some are more damage or 0ap oriented then others. But you should be mixing accordingly.