Stolen Realm

Stolen Realm

DRUIDER Mar 12, 2024 @ 6:38am
Bugs or Nuts
...seems like this game is a mess right now.

reading ppls problems its not a worth to buy atm.

many fundamental things broken, AI voice, even the Targeting...

just wondering if there will be Rankings, Guilds, PvP, Housing, Friendlist, Economy..?

project looks intresting thou. :rd_love:
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Showing 1-6 of 6 comments
Ilsalay Mar 12, 2024 @ 7:03am 
Originally posted by DRUIDER:

just wondering if there will be Rankings, Guilds, PvP, Housing, Friendlist, Economy..?

Not that kind of game. I could see maybe rankings put in. PvP would be just another thing to balance and likely a nightmare.

This isn't an mmo.
Zarquon Mar 12, 2024 @ 7:07am 
there are problems for sure and lots of QoL lacking. the thing is the game succeeds at the most important criteria... it's a lot of fun.
Blowfeld Mar 12, 2024 @ 7:25am 
Originally posted by Zarquon:
there are problems for sure and lots of QoL lacking. the thing is the game succeeds at the most important criteria... it's a lot of fun.
Well summarized.

OP:
You seem to have wrong expectation of both, dev teams ressources and game scope.
Digan Mar 12, 2024 @ 8:12am 
Honestly from what i experienced, i have NOT gotten any bugs other than sometimes mob's target just disappears until it moves, then i can target it again But nothing game breaking :)

Im just wondering if there is any way to Get More Action Points other than like 1-2 points from Tree, cuz some classes are far superior to others because of it, Balancing that way is horrid.
Damage seems to fine across classes but for example, Thief can attack like 6-8x per turn in his tree alone, other classes 1-2 and MAYBE 3 at max.
I feel more skills per Tree should have 0 Action Points Cost, specially around Monk.
aur-lien Mar 12, 2024 @ 8:19am 
Mobs are not targetable, map don't load, desync in multiplayer ...
Update is fine in content but not in stability :/
Ilsalay Mar 12, 2024 @ 9:57am 
Originally posted by Digan:
Honestly from what i experienced, i have NOT gotten any bugs other than sometimes mob's target just disappears until it moves, then i can target it again But nothing game breaking :)

Im just wondering if there is any way to Get More Action Points other than like 1-2 points from Tree, cuz some classes are far superior to others because of it, Balancing that way is horrid.
Damage seems to fine across classes but for example, Thief can attack like 6-8x per turn in his tree alone, other classes 1-2 and MAYBE 3 at max.
I feel more skills per Tree should have 0 Action Points Cost, specially around Monk.
The game is designed to build across trees. Sure you can put all 33 points in one tree, but you should definitely be cross building and combining skill trees.

Yes some are more damage or 0ap oriented then others. But you should be mixing accordingly.
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Date Posted: Mar 12, 2024 @ 6:38am
Posts: 6