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all enemies have a lot more health than your guys, which is why it's crucial that you think about where you start on the map, and focus on initiating your buffs and reducing enemy resistances before offloading your arsenal.
some bosses require you to kill adds in order to harm them, while others need to be focused while AOE heals keep your guys up.
using barrels and summons to your advantage, and knowing when to utilise them, can make a huge difference.
i don't think i've had this game a week yet, but i have 81 hours in it.
i find the combat thrilling, challenging, rewarding, and incredibly well balanced.
i love absolutely everything about this game. everything.
There's a lot of factors that could be taking place here.
If the person writing the review was playing with a full party of 6 that was made of lower level characters (10ish or lower) that event /could/ be impossible. And they could have been playing on a higher difficulty that they likely shouldn't have been. The Mirror event can be 1 turned/2 turned before it has a chance to make clones. If you don't have a means of disabling/stunning the mirror round 1, and your low level party can't put out enough damage, I could see how this could quickly become a downhill battle.
The 6 man party inflates the HP of enemies significantly, also. So without knowing the exact situation it is very hard to say.
I recall about 2 months ago they had asked for some solo (1 character) play feedback. One event in particular (that had recently changed) was impossible if you got it before a certain level. The Ogre event - where he demands money or you fight. Well, when you are a fresh level 1, you have no money. So when you fight, you fight 3 big giant Ogres (used to be 1) with significant HP and very large hammers. A solo weak lvl 1 can do nothing about that. 1 Ogre, maybe. Would still be rough. But not 3.
I gave them feedback on that - and they gated it to be in later zones/until higher levels.
The devs listen. They need constructive feedback, not negative reviews from a single bad event experience.
it makes more sense to me that you're referring to your own experiences, rather than referencing a review.
i did the mirror quest today on 'adventurer' with 6 people with no problems.
only got one set of clones before closing the show.
remember to keep AOE spells and abilities for when the clones come, and use summons.
The key is mana drain spell.
We drain the mirror mana whenever CD ready.
The mirror summon clone need 20 mana.
So when mirror mana reach 0, it just idle
Funnily enough, though, it came immediately after one of those terribly balanced fights I was talking about. Literally 20 minutes of hitting a Mimic over and over again, just the same turns in the same way every time. It was always either stunned or attacking a skeleton so it never posed a threat, it was just a huge time waster.
He doesn't even own the game. He's referring to the most helpful review:
https://steamcommunity.com/id/thenocturnalplay/recommended/1330000/
That doesn't sound good, RNG making a skill locked at low level.
I want to update the message I left earlier, today I've found the same event, if you beat the mirror again, you'll get the same Fortune Skill, but with an equal level to your character. When I beat it a second time, I was 22th level, so this number also applied to the Fortune level itself. I'm happy again, because with renewed skill, I can use my own clone with the very same abilities that I have, once again!