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The enemy counter-stacking of poison doesn't make sense for most setups, and can kill just about anyone with enough stacks. Archers and mages probably shouldn't get stacks, as those render their strategies unusable unless cleanse is ready every few turns. Why does 1 hit always equal 2 stacks anyway?
Not sure what's going on over there but it's feeling so difficult it's not worth the effort. The rewards are often worse than what we have after all that energy.
Make us adapt
You can go full balls to the wall vitality build with logan's claws and be like wolverine. The way vitality works is that it gets even better the more you have because it exponentially scales with itself. The damage of Logan's claws also scales exponentially even though it's "added damage."
What I realized a short while ago is that builds heavily rely on the mechanics of the gear and vice versa. All stats monk only works if you have the gear to pump up a single stat, same with Logan's. The only piece a Logan's build is missing is a high vitality helmet... I guess the ring/amulet are global drops too and can be a pain but IF you get them, get the claws.
Adamant gear is good for a heavy damage ability semi-might focused 2h build that gets up to 7-10k armor. Honestly, I'm think about farming as much Adamant gear as I can because it's versatile to throw on pure output (damage/healing) or utility characters without having to go into Shadow at all.
If you are willing to spend skill points on resists, resist gear becomes more effective than damage reduction. You definitely do not want to be mixing the 2 much at all if you can avoid it. If you actually have the resists gear drop the adamant gear and get Challenger/Guardian/Crystalize/Storm Weathered/indestructible/Elemental Protection/Survivalist.
Ok WOW I just had a really good idea. Go 8 Lightning 5 Cold 13 Warrior 6 Ranger with a basic attack max crit Vitality/Intelligence/minDex build with high resist gear and energy shield. Blue dragon axes would probably be the best weapons with frostbite or if not get the other 2 passives. That would be a super duper tank who could still do damage.
If you have high resists/%reduction you want to be using that on a 2H or dual wield character.
Armor is not a good stat to rely on unless you are very heavily focusing on it with enough HP to live through large hits. I don't know what level you are attempting but 8k isn't much. It reduces damage by 10% of itself per hit. It's not designed to work well with reduced damage or resists. It's designed for lots of small hits. I think they doubled the effectiveness of the furious george talent (might to armor) recently. I don't know what builds the ice Diamond Skin would be useful for. The problem I see with it is that intelligence does not really scale with damage much and the gear that typically has high intelligence on it does not have high armor to be multiplied. Maybe for a control tank? Haven't thought about it yet.
Reflex is good either with Perfected soul, an all stats gear build, or dual wield added damage with high HP and some backup mitigation because counterattacks and opportunity strikes are the only thing that multiply added damage.
In the end, the best thing to protect against 1 shots is high HP. Like I said, vitality gets more effective the more you have and is the thing you have to have plenty of in a tank build outside of child of the abyss/immortal night/ dark ritual.
I've noticed shield tanks are only good when you have a lot of very far ranged casters and some cripples/slows/blinds. Maybe a backup tank or a summoner. Can be hard on smaller maps, but mass Rally is super OP for initial positioning.
I don't completely disagree with you. You do have some good points. I think there should be more damage shields in the game to buffer against heavy 1-shot hits so that people don't have to go Shadow or Glory as much, but that may just give people reasons to actually spec into Holy, which can be interesting. I'm starting to experiment with salvation as a buffer to heavy hits. It procs off of everything though I'm not sure about seal of protection/might yet.
My biggest beef right now is just gear drop rates but.... I'll see.