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3) You can hold shift and click to sell things quicker, but I agree there needs to be better ways to mark items as 'sell' or some other such effect.
5) In their roadmap, there is Crafting coming this month sometime (Feb) I think a lot of the commodities will be used with this implementation.
17) Stash is already in Beta and coming when the next update is live.
23. Characters need taunt skills. There have been many scenarios where my tanks have been essentially useless as entire groups of enemies just ignore them to target my rear line of defense. I love that different enemies behave differently and there is a delightful challenge in knowing that some enemies are going to try to take out my dps, and having a way for my beefier characters to intercept that damage would greatly add to the tactics involved in each game. I think a single skill that accomplished this would fall flat and leave the tank feeling like a one button pawn. Instead, a series of taunts, each with their own downside, would keep their role fun and exciting. Possible ideas:
- A hookshot to drag enemies towards them, but gives the enemy a free attack on the tank.
- A shout style taunt to taunt enemies around the tank, with either a long cooldown and a buff to armor, or a short cooldown and a reduction in armor, or possibly both options as different skills
- A set-ahead protection where the tank casts a protection spell on another character, and if that character gets attacked while active the tank jumps to that location and does a small area taunt.
- A simple throw stone style taunt where the tank has a singular ranged attacked that causes the enemy to target him for the next turn or so.
Again, you guys are doing wonderful, keep up to good work!
25. An item log similar to the damage log. Essentially just a log so you can see what items have been picked up and from what during a session. This would be useful both to easily see if you missed anything you picked up, and to better catalog what enemies drop what items.
26. Prevent Enemies from using spells when they are out of mana. The boss of Act 2 has energy shield, but when they are out of mana they can still cast spells. This is likely just a bug that needs to be fixed.
27. Explain what "Mana Mod" means. I received an item that just said "Mana Mod 15". It appears to have the same effect as the Fire Skill that increases damage while reducing mana, but it's not explained anywhere.
Thanks so much for this in depth post! We will definitely look through this as we plan for the future. A few things:
5) Commodities are still planned to be used to upgrade things in the future
6) We kind of addressed this with our new act based system
16) We will soon come out with an update where you can destroy battle shrines creating various effects in the area
17) We have already implemented an item stash in a recent update
Lots of good ideas here! Thanks for sharing!
Bloody Nine, is that you Logan?
I understand why there are no 'class' symbols because you can make anything however you want, but if you have more than six characters made, it starts to become a chore remembering who is who, and I'd rather not have to write something like that down just to remember.
Some kind of implemented system to be able to tell who is who would be a very much appreciated QL improvement. I might be the only one thats bothered by it though.