Stolen Realm

Stolen Realm

TheNasky Oct 26, 2021 @ 10:54pm
Game's too easy.
it's a fun little game but it's a bit too easy. even with much higher level enemies i can still solo everything. i'm not even playing an op build.
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Showing 1-15 of 16 comments
Jiro Dragonheart Oct 27, 2021 @ 4:48pm 
I am duoing with a friend and was seeing the same issue. The only solution to make it semi balanced is to make the mission max difficulty which is like about 5 levels above your current level or something?

He is playing a mage and I am a paladin basically. Tanky with healing.
TheNasky Oct 27, 2021 @ 5:10pm 
Originally posted by CyborgJiro:
I am duoing with a friend and was seeing the same issue. The only solution to make it semi balanced is to make the mission max difficulty which is like about 5 levels above your current level or something?

He is playing a mage and I am a paladin basically. Tanky with healing.

yeah i'm playing a kind of spellmage and at first it was 5 levels but now it's like 10
Last edited by TheNasky; Oct 27, 2021 @ 5:11pm
Will Oct 27, 2021 @ 6:34pm 
It is that easy until you run into the dragons around level 20, they're just miserable to fight.
Jiro Dragonheart Oct 27, 2021 @ 9:25pm 
Originally posted by Will:
It is that easy until you run into the dragons around level 20, they're just miserable to fight.
Good to know, it must just be the early game
JJ Oct 28, 2021 @ 3:40am 
We will soon push out an update making the early game more difficult
GIBE DE PUSSI B0SS Oct 30, 2021 @ 12:30am 
Originally posted by JJ:
We will soon push out an update making the early game more difficult
changing the game based on 1 guy who played less than 5 hours? interesting
Jiro Dragonheart Oct 30, 2021 @ 12:33am 
Originally posted by GIBE DE ♥♥♥♥♥ B0SS:
Originally posted by JJ:
We will soon push out an update making the early game more difficult
changing the game based on 1 guy who played less than 5 hours? interesting
If they changed it, this is likely not the first time the complaint has been brought up
JJ Oct 30, 2021 @ 5:13am 
Originally posted by GIBE DE ♥♥♥♥♥ B0SS:
Originally posted by JJ:
We will soon push out an update making the early game more difficult
changing the game based on 1 guy who played less than 5 hours? interesting
We've been hearing this complaint from many people.
NM9G Nov 1, 2021 @ 7:58pm 
I'm still pretty new to the game, but it would be cool to see an ironman option (either delete character upon death or some kind of lives limit system) for characters upon creation, to give some tension & punishment for dying for players who want it :healthyhearthling:
& maybe some "anti-reroll" mechanics for shop refreshes/encounter resets (Exit game and rejoin with character) or (like a fight is still randomized before the first encounter, but is less random or the same upon retrying the fight after the first randomization of the encounter)
Last edited by NM9G; Nov 1, 2021 @ 8:11pm
Burst2Flame  [developer] Nov 4, 2021 @ 11:02am 
Originally posted by NM9G:
I'm still pretty new to the game, but it would be cool to see an ironman option (either delete character upon death or some kind of lives limit system) for characters upon creation, to give some tension & punishment for dying for players who want it :healthyhearthling:
& maybe some "anti-reroll" mechanics for shop refreshes/encounter resets (Exit game and rejoin with character) or (like a fight is still randomized before the first encounter, but is less random or the same upon retrying the fight after the first randomization of the encounter)

These are great ideas. We'll definitely implement them in some form or another.
NM9G Nov 4, 2021 @ 3:24pm 
Originally posted by Burst2Flame:
Originally posted by NM9G:
I'm still pretty new to the game, but it would be cool to see an ironman option (either delete character upon death or some kind of lives limit system) for characters upon creation, to give some tension & punishment for dying for players who want it :healthyhearthling:
& maybe some "anti-reroll" mechanics for shop refreshes/encounter resets (Exit game and rejoin with character) or (like a fight is still randomized before the first encounter, but is less random or the same upon retrying the fight after the first randomization of the encounter)

These are great ideas. We'll definitely implement them in some form or another.
Nice! I forgot to mention it, but you could go for upon party-wipe for the Mp aspect, which would probably give ppl less anxiety to play certain roles in a group.

I’ve been doing a lot of self imposed 1 death = deletion solo runs, and the biggest death count, just comes from being greedy with pushing for higher level missions. The preparation in picking starting skills, playing each battle carefully, and trying to bank on good loot, almost plays like a good rogue-like with the main thing being xp gain is slow to earn for a rogue-like). Alternatively, Ironman mode can offer challenge hungry veterans a good time for a normal playthrough.
Last edited by NM9G; Nov 4, 2021 @ 3:26pm
Zenidar Nov 5, 2021 @ 4:10pm 
But personally, I see problems in the balance after level 20-25. Enemies progress much more strongly compared to playable characters, and the numerical indicators of level 36 enemies are simply huge. Not that it was difficult to kill them, but for a very long time, and without a special build it may even be impossible at all.
Developers PLEASE pay close attention to the progression of characteristics and the complexity of the game with increasing level, enemies at level 34 already have 30+ K health, and bosses and all 100 K, at such a rate, to 50+ level the health of enemies will reach millionth values. And I did not touch on the damage of these enemies, where 1 spit is enough to die, and the enemy is not at all alone, and even a tank dies under the so-called team shot.
And if possible, adjust the difficulty depending on the number of squad members, a banal increase in the number of enemies instead of increasing their characteristics.

Red Dragon 34 lvl (regenerates 9.8k hp per turn) And attacks at 700-900 AoE + fireball at 900 + attack with claws at 400

https://sun9-9.userapi.com/impg/ldUiFnVIeWDixyJYUqg69aLmWJPfub739EtDPw/UiAjM2aaQD4.jpg?size=1920x1080&quality=96&sign=790e2c3e73714b795570af80efc81061&type=album
Last edited by Zenidar; Nov 5, 2021 @ 4:16pm
Shadow139 Nov 6, 2021 @ 4:48am 
Totally agree with with Zenidar. We are currently at level 60+ Enemies and the HP are just over the roof. Champion level enemies have more than 15mio hp and do more than 10k damage. You cant just tank that anymore. Also some skils are unarguably broken like the "Dark Ritual" as well as "En Garde" combined with "Marked Prey" and a fire shrine.
JJ Nov 6, 2021 @ 9:04am 
We are aware of the late game balance issues and will be focusing on that after we get this next major exploration update out for you guys.
alexk00001 Nov 7, 2021 @ 3:21am 
2 x 30 level party against 42 level boss is not that much easy.
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Date Posted: Oct 26, 2021 @ 10:54pm
Posts: 16