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We have a light multiplayer system that is designed for playing with friends. The townlet is a shared area where you can meet other players, chat with them and create friendships. Players that connect as friends can visit each other’s farm to admire all the decorations and furniture, as well as use a special friendship humus system to help each other to get more resources from fields. This is the most fun when you coordinate with a real-world friend to meet in the game to farm live and chat but it also works asynchronous.
So is it an MMO or not? "Light multiplayer" doesn't sound "Massive" as in Massively Multiplayer Online"
The town in the game is a shared instance which matches you with other players from all over the world who are currently visiting the town too. Therefore it’s not a simple multiplayer game where you have to coordinate with a friend to play along at a specific time.
It is an alive world, however what is “light” is the interaction you can have in multiplayer because there are no such things as combat, pvp and the likes.
You can chat with everyone and make friendships. With your friends you can meet on their farm to support them and see all there decoration of the farm and the farmhouse interior (housing). There is also a friendship token system that rewards you a lot of nice stuff for helping people.
So all players online at the same time are on the same shared instance?
So you can't help other people with their farm?
Also can you choose to play in a private solo instance? If so, can you play the same character/farm in the private instance as you can in the multiplayer one?
We group players into multiple instances of the town - it’s unfortunately not big enough for hundreds of players at the same time :)
You can absolutely visit other players on their farm and help them. For this you need to be friends with them and you can form a friendship by inviting a player that you meet in the town or by searching for the name of a specific friend.
We don’t have a dedicated solo mode, but there is nothing forcing you to use any of the multiplayer features. If you want, you can enjoy the game without using the friend function at all. Or you may want to stop using the function at one point and can still continue playing as usual.
Do you always have the same people in your instance or does it change every time you log in?
Does the matchmaker look at who you are friends with at all? (e.g. overwatch if you have friends queuing for the same type of game/sr does seem to stick friends together)
All in all sounds fine. But it's "multiplayer" just not "massively multiplayer" since it's not big enough for hundreds of players per instance.
I know this thread is old now but, I have loved the game on Steam so just bought it on Switch too. Is the multiplayer on the Switch version as well?
I can't remember how far in it unlocked but feel like it should have by now, and I know Nintendo doesn't like the ability to chat in games, etc so wondered if it had to be removed possibly.