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The game is already fun, in fact it hammers down the fun aspect.
What I want it to ahve, is snow maps, currently, and more gods/angels down the line.
I don't know what it is, maybe the lack of battle music or sound effects of battle, war cries or death of units.
Also feels like some units are worthless to build, I'm not sure if the idea is to disregard lower tier units in favor of higher tier ones but they just lack that extra "oomph" in some situations.
You can literally nuke units very quick.
It didn't feel like that at all to me, not until the very, very late game.
[Pros]
- It's like Warcraft3 with better pathfinding (which is only features expect from WC3 reforged but will never happens)
- Game economy remind me Spell force 3 but I think it's feel more flexible less confusing.
[Cons]
- AI might need some improve like trying keep their units away from the fight when their health reach critical and not try to feed their heroes to enemies larger armies they should at least know when to retreat.
Visual identity of buildings for each gods.
Rotating buildings !!! Dang it !!!!!!!!
More special units associated to each god ! I feel like the game could use a few more.
Ease of access to build walls (mainly a space problem in the starting area of each map)... Transforming walls into turrets / upgrading walls or let us connect turrets to walls.
Improved path findings (got some derped units)
Musics !!!!
Co-op options (making/breaking alliances on the fly, trading with players, offering ressources to players you're allied with) => that would be my main request !
More game modes (many ideas here) and maps.
Map editor?
Bigger maps too.
Well, the game is already great so even without any of this, it's still worth it.
Is it possible to rotate building?
I noticed in campaign missions, that same buildings are in different positions
But personnally, I really wish there were an option to display some blood on the ground after battles, for a true warcraft 3 like feeling. I would pay for this honestly. I hate how all war strategy games look so clean / softened these days, it feel like you lead plastic toys to battle instead of actual troops. I want my melee clashs to leave physical traces, for immersion purposes, as trivial as it may sound
After playing a bit more, I think each God could be more different than each other.
I mean, when you see a God a light (Saule and Ausrine) who use Leshy and Pesky (the lil dragon) it's a bit weird when they feel like they belong to Meness.
But Michael doesn't have special units (other than those you summon along with the gate of heaven power)
Distinguishing each God a bit more with different units for the faction would be a good idea IMO.
About Pathfinding, I noticed that it was mainly a problem linked to what is defined as crossable or not, a small obstacle can lead to a unit trying to find another way around when it looks like the unit should actually be able to walk through.
There's also a problem linked to water 'cause you can cross rivers but sometimes you can't. I don't really understand why as there are no visual indication? I don't know if it's a bug or if it's supposed to be a thing which isn't indicated? (for example because of the current or something)
I did not see any option to rotate buildings, some buildings look like they do rotate but actually don't (the game rotate houses automatically to give them a different look maybe? Or maybe they're really different buildings, not really sure)
Knights are also way harder to get rid off, in the lategame, than Sun and Moon Daughters, since they get back up when you kill them once, and become Infantry.
Catapults are also better than Leshy at bringing down buildings, and you do not need Faith to recruit them, which is a big positive.
Christians also get Footmen, which are better than Marauders, and more comparable to Warrior, but do not even need a Shrine upgrade to access.
I mostly play Michael and Ausrine. I like the pagan faction with all their nature spirits and creatures, but the christian one actually uses not having too many Faith costing units as an advantage, not a penalty.
That said, I think you guys absolutely knocked it out of the park with this one. The game has the potential to become on of the best modern RTS games. Well done!
The first 2 missions in campaign are tutorial