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1) On the uncharted planets in ME1 in the Mako, fps can drop hard. It's related to GPU so if you have GPU power to spare you'll be fine, but even with empty terrain, expect half your FPS as you get in the rest of the game. In these areas you basically need a 3080 to equal the Xbox SX performance at 4k.
This only affects the uncharted planets, main story missions on similar planets with the same graphical effects have far better performance.
2) On certain spots in the Citadel, you will get stuttering when moving the camera as framerates can drop below 60fps. You can be 200+ fps in one area, then turn a corner in the commons and go to 50. CPU and GPU usage have nothing to do with it, so who knows. This actually seems worse when I tried it recently as opposed to near launch for some reason.*
**UPDATE** - Should have tried DXVK as a first step, and once again Vulkan to the rescue. Areas that are in the 50's in the Citadel now are 90-110fps. Still not full CPU/GPU utilization in these areas (RTX 3060, 12400f), but far better.
Reading online some had success with disabling HID USB devices in device manager, but I disabled every one and had no change.
Other than that, it's fine. ME2 is the most consistent, outside of those 2 areas ME1/ME3 perform well, but those are annoying considering the original DX9 version has absolutely no problem with them.
as for optimisation? that depends how well EA have polished the game after upgrading the whole thing in development and of course no one computer has the answer to all the questions, since everyone has different hardwares, softwares running in the background and so forth. because of that, you won't find a simple answer to you question.
Running 2 launchers hardly puts an impact on nearly any system though, the EA app is a hassle no doubt, but it's not consuming an inordinate amount of CPU/CPU when it's in the background. In some cases the overlay (like all overlays) can cause issues, but outside of the cumbersome method of having to launch a launcher through Steam, it has nothing to do with performance of the actual game. I hate it, but it just isn't really affecting your FPS.
Yeah, the OP actually providing their own hardware specs would have helped - like if they're running Intel integrated. But you can comment on a games performance to some degree even if you don't know that, in that if there are established issues with some games that transcend the particular config, such as potential shader/traversal stuttering, bugs and/or an excess of resources demanded.
So we don't know how exactly it will run on their hardware sure, but it's safe to say there aren't _major_ issues with the performance of this game, at least on anything approaching a gaming PC purchased in the past 5 years.