Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
So I don't really hate those 2 games much out of the three. Some of the missions are really fun like battle of the citadel if you leave out how annoying saren and sovereign can be.
The one thing I do hate about ME3 is the range of detection for loot in the world XD
The thing I hate about ME3? The ending, of course. I don't think it's bad, I hate how they handled It. It's disappointing, that's the least I can say
ME1 and ME3 does not have this limitation.
cool.
ME3: Starbrat visions and ending.
My first experience doing insanity run (soldier class) from ME2 import is real pain in the a**. The mechs encountered at the beginning of mission took almost a minute each to kill. Squad got killed easily by mech dogs and drones, even after I told them to take cover lol. Mordin's dossier mission took almost half hour to complete because of crazy Vorcha health regen, also Mordin's loyalty and Grunt's dossier missions took almost an hour each because of crazy shield and barrier the enemies had. Also Garrus's dossier took almost forever to complete (almost broke the keyboard here lol).
If you're aiming for insanity achievement for ME2, espacially as soldier class it's better to import ME1 completed file because the enemies have less health, shield, and barrier. If you have previously completed ME2 and did Samara or Tali's loyalty mission before, choose Reave/Energy drain as bonus power though my recommendation here is Area Reave as it doubles the damage you inflict to enemy armor and barrier. As soon as you regain control of weapon locker choose Mattock AR as the loadout as it's in my opinion the best gun in the game. Combining both Reave (or area Reave) and Inferno ammo (or also squad incendiary ammo) will disarm annoying enemies pretty quickly, especially Krogans, Vorchas, Blue sun/Eclipse specialists with shield, and Scions. Bringing squad who can use Mattock AR like Garrus o/a Grunt is essential, thus making insanity run even easier.
- Uncharted planets full of extremely steep mountains, just annoying to traverse.
- Saren's boss fight not fixed for Biotics, so must avoid using any gravity based abilities or the game crashes.
Mass Effect 3The biggest problem with ME1 seems to be the uncharted worlds, which I can understand and not a lot else. Some one mentioned bugged boss fight too.
As for ME3 yeah the ending and the star child I always knew where gonna be issues too,
@crim… now that is a very interesting idea, except for the fact that they where atomized in the nuclear blast so no way to clone them.
I guess you could say Kai leng was some one from sheps past that is ties to his origin, like a squad mate from lone survivor that actually survived, or a disgruntled fellow soldier who maybe should of also been awarded a medal in war hero but didn’t.
Many interior areas seem to be copied and pasted from others.
You can fire weapons even in cities outside of combat, which does not seem well in ME1.
It could have been force holster unless in combat.
Yeah Last boss fight can crash easily, and the final boss is easy to knock around....
ME2:Enemies could have been slightly less accurate from longer ranges.
Charge "can not get a lock on" 10 centimeters from the enemy, or randomly dying by hitting a collision.
Otherwise, it is fine.
ME3:Kai-Leing boss fight, he could have been tougher too easy even on insanity.
The combo system is not explained in-game.
The final ending is not that strong.
Enemy variety could have been higher......(base game Cerberus and reaper.....)
In ME2, Cerberus was like a 200-man group or something like that In ME3 you're mowing down Cerberus left, right, and center, and likely the Alliance also kills many of them.
So it seems strange that from a tiny group they become a military force in a very short amount of time.
Yeah, Harbinger could have taunted Shepard, a lot missed opportunity.
In all 3 ME games, physics-based skills can sometimes knock enemies out of bounds or into the world geometry. This can sometimes soft lock when"you need to kill everyone so the door opens sections".
Difficulty-wise wise Afaik in ME2, enemies have fixed health and get fixed protection on higher difficulties.
But the higher your level and difficulty, the less damage you do to them.
So if you import a level 30, you will NOT have dmg, other upgrades, and deal the least amount of possible dmg.
So that is likely harder than lvl 5 with no upgrades......
Other games enemies scale too, but likely it is done much better+your weapons also upgrade, so you will usually outscale enemies.
ME1 lvl 60 import is likely much easier than lvl 1 on same difficulty.