Mass Effect™ Legendary Edition

Mass Effect™ Legendary Edition

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Welp Jun 28 @ 10:00pm
Tell me everything you hate (and maybe love) about ME1 and ME3
So im writing a big long posts about why ME2 is the worst game of the 3 but its taking awhile since their is alot to cover and compare between the 3 games.

What I would like to know from you all is what do you hate (and maybe love) about SPECIFICALLY ME1 and ME3!
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Showing 1-15 of 29 comments
Not much i hate about ME1 except maybe how annoying saren can be.. Not much i hate about ME3 either except maybe for some stuff like how better the ending could have been.

So I don't really hate those 2 games much out of the three. Some of the missions are really fun like battle of the citadel if you leave out how annoying saren and sovereign can be.
Welp Jun 29 @ 2:23am 
This is generally how I feel about the games too, I’m not too broken up about the issues with the story which is probably what influences my opinion of ME2 the most.

The one thing I do hate about ME3 is the range of detection for loot in the world XD
Hxlmie Jun 29 @ 3:23am 
I don't hate it, but I feel they could've been better, and I'm talking about Uncharted Worlds. Most of them are empty and have only some useful loot. They really missed an opportunity to enhance them with the release of the LE.

The thing I hate about ME3? The ending, of course. I don't think it's bad, I hate how they handled It. It's disappointing, that's the least I can say
Welp Jun 29 @ 9:15am 
the worlds are def in need of fixing up, in my other topic ill post an idea for it!
CygGame Jun 29 @ 3:19pm 
ME2's story progression is terrible on Hardcore and insanity difficulty. X-amount of missions to get geared up with character progression before you hit a hard wall and have to start over again. Meaning if you do not do the missions in the correct order you will not finish the game without switching the difficulty.

ME1 and ME3 does not have this limitation.
Hxlmie Jun 29 @ 3:49pm 
Originally posted by CygGame:
ME2's story progression is terrible on Hardcore and insanity difficulty. X-amount of missions to get geared up with character progression before you hit a hard wall and have to start over again. Meaning if you do not do the missions in the correct order you will not finish the game without switching the difficulty.

ME1 and ME3 does not have this limitation.
i literally did it on my first try without switching difficulty, you just had difficulties while getting used to the difficulty
Last edited by Hxlmie; Jun 29 @ 3:50pm
CygGame Jun 29 @ 4:07pm 
Originally posted by Hxlmie:
Originally posted by CygGame:
ME2's story progression is terrible on Hardcore and insanity difficulty. X-amount of missions to get geared up with character progression before you hit a hard wall and have to start over again. Meaning if you do not do the missions in the correct order you will not finish the game without switching the difficulty.

ME1 and ME3 does not have this limitation.
i literally did it on my first try without switching difficulty, you just had difficulties while getting used to the difficulty

cool.
ME1: uncharted worlds. Land on a planet, struggle with terrain/maws, drive to mine/bunker, defeat enemies in generic underground dwelling nr 2137.

ME3: Starbrat visions and ending.
Originally posted by CygGame:
ME2's story progression is terrible on Hardcore and insanity difficulty. X-amount of missions to get geared up with character progression before you hit a hard wall and have to start over again. Meaning if you do not do the missions in the correct order you will not finish the game without switching the difficulty.

ME1 and ME3 does not have this limitation.
Well ME2 difficulty scales to your current character hence the higher the starting level the more difficult the enemies will be. I would advise to start fresh from lv5 by importing completed ME1 save file instead of ME2. By importing completed ME2 you'll start at lv30, pretty much for a start ain't it? Unfortunately that'a not the case. With a starting lv30 (ME2 import) you start at lv30 and of course with most powers fully upgraded but the one matters here is that you lose all your research upgrades you've done on your previous ME2 save e.g Heavy skin weave which grants +10% health each). Keep in mind that insanity enemies here are at lv30 also fully upgraded, including health, barrier, shield, aggression, even the mechs Shepard encounters during first tutorial mission are heavily upgraded, so you lose pretty much head start here in term of upgrade.
My first experience doing insanity run (soldier class) from ME2 import is real pain in the a**. The mechs encountered at the beginning of mission took almost a minute each to kill. Squad got killed easily by mech dogs and drones, even after I told them to take cover lol. Mordin's dossier mission took almost half hour to complete because of crazy Vorcha health regen, also Mordin's loyalty and Grunt's dossier missions took almost an hour each because of crazy shield and barrier the enemies had. Also Garrus's dossier took almost forever to complete (almost broke the keyboard here lol).
If you're aiming for insanity achievement for ME2, espacially as soldier class it's better to import ME1 completed file because the enemies have less health, shield, and barrier. If you have previously completed ME2 and did Samara or Tali's loyalty mission before, choose Reave/Energy drain as bonus power though my recommendation here is Area Reave as it doubles the damage you inflict to enemy armor and barrier. As soon as you regain control of weapon locker choose Mattock AR as the loadout as it's in my opinion the best gun in the game. Combining both Reave (or area Reave) and Inferno ammo (or also squad incendiary ammo) will disarm annoying enemies pretty quickly, especially Krogans, Vorchas, Blue sun/Eclipse specialists with shield, and Scions. Bringing squad who can use Mattock AR like Garrus o/a Grunt is essential, thus making insanity run even easier.
Mass Effect 1
  • Uncharted planets full of extremely steep mountains, just annoying to traverse.
  • Saren's boss fight not fixed for Biotics, so must avoid using any gravity based abilities or the game crashes.
Mass Effect 3
  • The Character Customization (looks terrible in comparison to ME1/ME2)
  • Jane Shepard's running animation
  • The Normandy looking like a messy hobo ship
  • Quests being very vague and confusing by getting them ages in advance before they can even be done
  • Harbinger not having any actual presence throughout the story (which is super sad considering how threatening his presence was in ME2)
  • Everything about Kai Leng (a boring generic shallow villain with no backstory, doesn't deserve to exist in this story. Would've been far better if it were Ashley/Kaidan resurrected and programmed by Cerberus, to make it more personal).
  • Everything about the "Catalyst"
  • The finale could've been so much better
Last edited by Crimsomrider; Jun 29 @ 10:48pm
Haha totally with ya on the everything about the catalyst one.
Welp Jun 30 @ 2:36am 
Thank you all for the info!

The biggest problem with ME1 seems to be the uncharted worlds, which I can understand and not a lot else. Some one mentioned bugged boss fight too.

As for ME3 yeah the ending and the star child I always knew where gonna be issues too,

@crim… now that is a very interesting idea, except for the fact that they where atomized in the nuclear blast so no way to clone them.

I guess you could say Kai leng was some one from sheps past that is ties to his origin, like a squad mate from lone survivor that actually survived, or a disgruntled fellow soldier who maybe should of also been awarded a medal in war hero but didn’t.
ME1, the Uncharted words, they could have cut half the size with less steep mountains.
Many interior areas seem to be copied and pasted from others.

You can fire weapons even in cities outside of combat, which does not seem well in ME1.
It could have been force holster unless in combat.
Yeah Last boss fight can crash easily, and the final boss is easy to knock around....

ME2:Enemies could have been slightly less accurate from longer ranges.
Charge "can not get a lock on" 10 centimeters from the enemy, or randomly dying by hitting a collision.
Otherwise, it is fine.

ME3:Kai-Leing boss fight, he could have been tougher too easy even on insanity.
The combo system is not explained in-game.
The final ending is not that strong.
Enemy variety could have been higher......(base game Cerberus and reaper.....)

In ME2, Cerberus was like a 200-man group or something like that In ME3 you're mowing down Cerberus left, right, and center, and likely the Alliance also kills many of them.
So it seems strange that from a tiny group they become a military force in a very short amount of time.
Yeah, Harbinger could have taunted Shepard, a lot missed opportunity.

In all 3 ME games, physics-based skills can sometimes knock enemies out of bounds or into the world geometry. This can sometimes soft lock when"you need to kill everyone so the door opens sections".


Difficulty-wise wise Afaik in ME2, enemies have fixed health and get fixed protection on higher difficulties.
But the higher your level and difficulty, the less damage you do to them.

So if you import a level 30, you will NOT have dmg, other upgrades, and deal the least amount of possible dmg.
So that is likely harder than lvl 5 with no upgrades......

Other games enemies scale too, but likely it is done much better+your weapons also upgrade, so you will usually outscale enemies.
ME1 lvl 60 import is likely much easier than lvl 1 on same difficulty.
Welp Jun 30 @ 5:01am 
@crypto thanks for the info and I appreciate your info, but I don’t need more reasons to dislike ME2 haha
Hxlmie Jun 30 @ 5:11am 
Originally posted by Welp:
@crypto thanks for the info and I appreciate your info, but I don’t need more reasons to dislike ME2 haha
this hurts me, but i can understand your reasons
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