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As far as gameplay is concerned, the most has changed in the first game. In ME2 and ME3 it's mainly the increase in the number of “ammunition”. The interface was made similar to that of the sequel games, and the controls and companion management were changed to be identical to those in the sequels. The Mako has been changed slightly; it continues to be a block of wood, but is now slightly heavier, and the penalty for killing enemies in a vehicle has been removed.
Each class can now use all weapons, not just the ones they have training in. Enemies, on the other hand, are less vital, plus headshots do more damage. Some skills have been changed, e.g. marksman gives a bonus to headshots, and first aid regenerates faster.
Aha Tresher Maw are now more aggressive and have a new trick, and Saren now has a help in combat.
If you like Miranda's ass that much then turn on photo mode...and then you can view any part of her body from as many angles and close-ups as you want....
I forgot to add earlier. Weapons in ME1 now have different subtypes. For example, pistols are divided into automatic, semi-automatic and heavy ( with slower but more powerful single shot) .
EDIT:
I checked and the Ceberus Ajax Armor is available from the start or very early in ME3. I have a save after 5 hours of play and it's in the closet. I'm not 100% sure now, but it might be one of the few things we still get at the start.
Yes, it completely messed up the balance... My apprentice mainly uses pistols anyway.
ME1 got a lot of changes, including added cover to many fights, and some(major) fights have slightly different enemy compositions.
Mako got buffed+ there is no longer any exp penalty while dirving or max level cap for first playthrough.
Tresher maws got buffed, Saren can now summon allies so got buffed.
Weapons are more accurate and sniper scope sways MUCH less, AND ME1 now has headshot dmg so snipers are much better,
+Classes no longer have penalties for weapons they can not use.
Medigel recharges much faster.
Some achievements are easier to get or have been removed.
It's literally six of one, half-dozen of the other. 60 levels is the original game schema, in MELE you can opt (I think it might be the default) to 30 levels, which require twice as many XP and give you twice as many skill points to allocate. So it makes the leveling up much less fiddly.