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My personal recommendation is to continue with Soldier, as Soldier is the best class in all 3 games.
Depends on the difficulty aswell.
I hate vanguard in ME3 because your most efficient up close (shotty & biotic charge) but your shields drain like crazy leaving you vulnerable as soon as you engage more then 2 enemies at the same time (counterfire from flanked positions).
Vanguard is busted on lower difficulties in ME2-ME3. I only play on insanity difficulty and while vanguard does work once you get to that point, so do other classes like Soldier, Infilitrator, Sentinel, etc. I find that none of them are as cheesy or gimmicky as Vanguard, though, which is why I avoid it like the plague.
Vanquad is high risk high reward you kill fast but can die fast.
"can not get a lock on" collision charge bug can kill you in 1 second on hardest.
Soldier is FPS with bullet time.
I kinda like the sniper class with tactical cloack.
Sentinel is the tanky jack of all trades mage.
Likely the hardest to kill in ME2 and 3.
With some builds he is extremely tanky.
Adept is the generic glass cannon mage.
Never used engineer.
Well, I just play on normal, so difficulty level doesn't really enter into it for me. I mean...I'm here for the role-playing, y'know? ;-)
But as @Crypto Gamer writes, Vanguard is your classic "win big, lose big" approach.
BTW the OP asked about "most fun" not "most effective," so I was trying to answer his actual query.
My personal favorite for me3 it's so fun turning the turrets on your enemies, and the turrets you can throw are actually not bad pretty useful.
ME2: vanguard.
ME3: any class.
Never played it in ME1, so no comment there. Okay in ME2. Really fun in ME3.
Meant soldier not engineer.
So, I was a combat engineer in the army. I have a personal soft spot for playing engineers in lots of games.... except mass effect.
Sure in ME1 they can unlock and hack everything, but I'm not a huge fan of the combat and defense drones later. Hacking turrets and mechs is meh, I'd rather just shoot them instead of having to wait for the hack to wear off before shooting them. I would have preferred having a turret pack like cerberus engineers to be honest.
Engineers are good as a support class (like Tali/Mordin/EDI), but their only real claim to fame in the series is a class specific interrupt when shutting down Omega's reactor. You insult the "stupid goons", Aria doesn't yell at you, the mission rolls on. Maybe if there were more instances through the series of Engie Shep engineering the hell out of problems I'd have been happier. Or alternate conversations with the engineering team where Shep's eyes don't glaze over, and instead they start talking shop. You get lots of shop talk with Biotic Shep, not so much with the technical side.
TL;DR - There are better classes with access to engineering skills that don't need you to be an engineer. Or just bring Tali along.
FWIW in ME1 I just max out Kaidan in the utility skills, decryption and whatnot, and after the shooting stops I go back to the ship, let the combat team take the rest of the day off, and Kaidan and I go back down to the planet to open all the things that need opening.
Of course this has its limits but it works pretty well for most of the places you need to go.