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Een vertaalprobleem melden
As for Reshade. The only additional package i selected on install other than the default one was called "Ashtray" If I recall correctly. In the brief description of the package it will specifically mention that it includes Anti Aliasing options.
Then in-game when configuring Reshade. The only options I selected were "SMAA" and "LumaSharpen". Though you could also enable "FXAA" as well if you want. I've personally left them at the default values but you can play around with them.
NOTE:
I have completely disabled DoF in all three games, and the AA in the games seems to be linked to the DoF. So if you have DoF still enabled. I'm not sure how big the difference may be.
I did as you instructed. Reshade with LumaSharpen and SMAA (previously also used FXAA and TAA). And the Nvidia settings that you suggested. Plus a bit more from this guide: https://www.reddit.com/r/masseffect/comments/nd4725/put_that_gpu_to_work_turn_on_supersampling/
Here is what it looks like:
My Nvidia settings: https://www.dropbox.com/s/6uw83lz7h8q040r/NVIDIA_SETTINGS.png?dl=0
In-game recording: https://www.dropbox.com/s/354yisqpt8ucsuq/EDGES.mkv?dl=0
And I even used a special config file to remove DoF, improve shadows, etc. (the 2k version), from here: https://www.nexusmods.com/masseffectlegendaryedition/mods/50?tab=files
I just don't know what to do. Some people say it's impossible to fix, and others, like yourself, say that you have fixed it. I'm not sure what to believe. Are you running 4k or higher? Because I run on a 1440p monitor. And I even tried DSR (4k resolution on 1440p monitor) and the edges that do flicker and shimmer keep doing so no matter the setting.
Couldn't it be that my ME2.exe is not being affected by any of these settings for a reason? Because when I do force it to "run as admin" or even make its shortcut elevated using Winaero Tweaker the game doesn't start from the launcher, where you select one of the three games.
EDIT: more info on the subject https://forums.guru3d.com/threads/nvidia-anti-aliasing-guide-updated.357956/page-244#post-5912331
EDIT2: I also just wrote a mail directly to BioWare
[Damn right, had to buy it too, somebody else might have gotten it wrong... :)
Interesting thing about the DX stuff, I just do not want to and am not willing to give up on this completely,
I have a friend who's an expert in UE3 and 4 and programs is C++, might be worth a shot to pick his brains and try to bribe him to spend some time on this if the "only the launcher has been updated to DX11" thing is true as Herr Brot mentioned it, but I'm afraid that all 3 games might have been updated to DX11 which is a bloody shame.
It's very hard to let something as great as SGSSAA (and even MSAA) go without putting up a 'fight', I can't understand why they decided to drop the support on this...]
Aleque I've got a 4K screen and it doesn't make things better... ok the native resolution is higher, but still all I can see is the jagged edges and weird lines.
I think all these FXAA, TAA, etc... 'injection' mods are only attempts to cover up the whole thing instead of solving it, I just can't enjoy it.
I'm so glad that after a few weeks this whole thing kicked off at several sources... that doesn't guarantee, that something's gonna be done, but it proves that it's not just me being so hard to please...
And thanks everyone for trying to solve this, work has been 'holding me back from fun' recently, it was a real joy to rejoin the discussion and see this many comments.
Also, this is the first game ever that didn't work on my Windows 7 partition (I use a super-admin account). I seriously never seen a game do that. Lucky for me I have a Windows 10 partition and the game launched without problems... except the flickering edges, ofcourse. So I think therefore, that Windows 7 is much better at launching programs as they are, with full rights and full access to files etc. But due to EA's DRM / protection, I think they prevented this (modifying the files of the game) to avoid piracy. I'm not an expert, but this is my theory at least.
By the way I just watched a streamer on Twitch who was playing ME2 on console and this problem was also really bad there. Some edges and textures in the background of Citadel and the space prison level were flickering so bad, like disco lights, that it made my own flickering look good, in comparison. So I don't think this problem is PC exclusive.
I just think that a lot of people play this game without any expectations and they don't really care about these little things. But for those of us who have been looking forward to playing this remastered game it's a problem.
I just don't understand, why they updated it to DX11 from DX9, if it causes more problems than it solves. (DX11 also seems to have fewer of these AA flags, whatever that means). As I said, I am no expert, but I guess the reason they updated to DX11, is because they could add some fancy lighting, high-res textures or something, but the problem is of course the flickering edges. And I don't think they took THAT into account.
I would really appreciate it if your friend could take a look at this. I'm willing to bribe him as well, if he could make this work somehow - or at least make it look better.
As I previously mentioned, somewhere on the Internet, I had a similar problem with Alien Isolation. Some background edges were jagged and flickering, and you could especially see that if you were moving around. But some guy managed to fix it with a mod. I know that it's a different story with MELE, but maybe something similar can be done here. Here is a link to Alien Isolation mod: https://www.reddit.com/r/alienisolation/comments/508aet/alias_isolation_an_antialiasing_mod/
Aleque I've got a 4K screen and it doesn't make things better... ok the native resolution is higher, but still all I can see is the jagged edges and weird lines. <-- I'm kind of glad, that I'm not the only one, but it still sucks, dude. And I know exactly the feeling. I play on 1440p monitor and I tried DSR (4k) but it doesn't help. It only makes my game lag, and I still see the jaggies.
I think all these FXAA, TAA, etc... 'injection' mods are only attempts to cover up the whole thing instead of solving it, I just can't enjoy it.<-- Yes, that is my impression as well. Reshade, DSR, Nvidia settings - nothing seems to work. The only thing that seems to help a little is removing DoF. So when I talk to the cook in ME2, the outline of my character's back doesn't look as weird. But the jaggies are still there.
Also, I think you should write a mail to BioWare: contact AT bioware dot com, and tell them about this problem. I already did. They need to know that they must fix this, or at least look into this and let us know the things we need to know to fix it ourselves.
And here is a list with some of the topics I found with this exact issue:
https://answers.ea.com/t5/Mass-Effect-Legendary-Edition/Anti-aliasing-and-flickering-jagged-edges/td-p/10363851
https://www.reddit.com/r/masseffect/comments/nd4725/put_that_gpu_to_work_turn_on_supersampling/ <-- someone appears to make it work but I doubt it, because I tried this and it doesn't work
https://www.resetera.com/threads/improve-anti-aliasing-in-mass-effect-2-and-3-on-pc.431633/
https://www.resetera.com/threads/psa-if-you-are-bothered-by-aliasing-do-not-play-mass-effect-2-or-3-legendary-edition-on-pc-play-the-fully-modded-original-releases-instead.434480/
Really hoping that someone with proper knowledge can help us fix it.
https://renderdoc.org/
This will put an overlay in the game when it starts (if we manage to start it with it) that should tell us if the new games are actually DX9 or DX11.
I can't do this at the moment, because in my drunken rage last time I've uninstalled ME LE and reinstalled Andromeda and I just don't have the time to wait for a reinstall right now.
(Will do it tomorrow though).
I know this is not much, but if the game starts with this it will definitely tell us the DX version.
No guarantee, but worth a shot.
Also he is just as confused that the games wouldn't start in administrator mode, there must be some *sh1tty* sorcery going on with those new .exe files...
Something more to look into... See you soon, will keep you updated.
I have installed RenderDoc. What exactly should I be looking for and where?
This is the current log when running the program with ME2 (Legendary): https://pastebin.com/RdfrNrn2
EDIT: More similar topics:
https://www.reddit.com/r/masseffect/comments/noenkb/mass_effect_legendary_edition_pc_antialiasing/
https://nordic.ign.com/news/46344/mass-effect-legendary-edition-update-includes-even-more-visual-improvements <-- "https://nordic.ign.com/news/46344/mass-effect-legendary-edition-update-includes-even-more-visual-improvements" <-- "the engine won't support TAA afaik. you're right even with the higher res it doesn't look as clean as modern games generally do."
https://www.resetera.com/threads/mass-effect-legendary-edition-pc-performance-thread.425798/page-7#post-65385521 <-- Search for "jaggies" and "aliasing"
So sorry to leave you without an answer for so long.
I simply can't deal with this now due to personal reasons.
My mum's been taken to the hospital with blood clots in her lungs, so this here is my least concern now, but I appreciate all your comments and willingness to try to solve this.
I'll get back into the loop as soon as I can, just wanted to say that I'm not sh1tt1ng on everything, but life got in the way...
Wishing you all good health, take care.
Sucks to hear, dude. I wish that your Mom will get well soon.
wow. when did this magic moment happen? but seriously: (long answer)dealing with aliasing-effects as a signal-to-noise ratio problem, your superduper fxaa has only one job: add more noise. a sorry, i forgot: talking about taa (as i said: a pimped fxaa + temporal component=taa right?) meaning: adding a temporal noise to an (after soften/edge detection) allready blurry frame. but of course you are right: adding temporal probably would be very effective on edge-flicker by adding so much noise (clearly visible blurry) making the whole frame so noisy that a (~) diskret signal (clraely visible as flicker etc) becomes invisible by being blurred. no problem: just add another postfx like lumasharpen....and there it is: this blurry/crispy/synthetic-postfx look we all do love so much. ms/ss on the other side: being designed to determin the exact color of each pixel needed to create the illusion of a curve from an object looking like a stairway (depending on resolition). by doing so, ms/ss adds an exactly calculated noise on all edges (including edges of transparent textures), using the signal-to-noise ratio to create the illusion of curve. in this process, edge flickering is eliminated on the fly (depending on the angles between the object-edge, the ms/ss grid and your monitors columns/rows (being the only physical parameter, max/min/target signal-to-noise ratio is defined by this one). at this point, downsampling/dsr behaves as ogssaa, so the supesampling-grid and the monitor's columns/rows always are parallel, making it difficult to handle vertical/horizontal texture-edges even on highest dsr-factors...leading directly to the effects being subject of this thread.
short answer: never, not in 22.7 billion years, not in this universe and in no other universe, postfx-aa is even close to ms/ss's capabilities.
second: how could a supersampling-grid (except dsr) posibly work with a softening-algorithm? ok. enough.
at one point you were completely right: it is a fact that ME1 had no ingame msaa. nearly could not believe this. i was sure that there is an ini-command setting "maxmultisamples"....but you're right, no ingame msaa.