Mass Effect™ Legendary Edition

Mass Effect™ Legendary Edition

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nyubi May 18, 2021 @ 1:14pm
Unable to force SSAA, unacceptable shimmering and jaggies.
Hi guys.

I have tried everything I know, but I am unable to force SSAA on the game (ME1 LE in this case, but tried ME3 LE as well with the same results).

I tried the Nvidia Control Panel override with global settings and also program specific ones to no avail.

With the original trilogy Nvidia Profile Inspector with the right AA compatibility bits worked wonders, managed to set the desired SSAA on all 3 games (4x-8x and also the transparency supersampling SGSSAA 4x-8x) and it looked great, no shimmering edges, nice smooth lines, no jaggies.

With this game nothing seems to work, the graphics looks exactly the same, no matter what I try to set outside the game.

It seems like it's all been blocked, as if the game doesn't allow any external override.

This is very disappointing as this was the main reason I've been looking forward to the Legendary Edition... to max out the graphics and relive the trilogy.
By far my favourite games ever, but it's just simply not enjoyable this way.

Has anyone managed to resolve this and if yes how and with what type of hardware?
I've got a 1080ti by the way with the latest driver.

I still have the original ME3 installed and Nvidia Profile Inspector still works great on that game, so I am completely out of ideas.

Any suggestion is much appreciated, I am thinking about requesting a refund if possible. :(

Thank you.
Last edited by nyubi; May 18, 2021 @ 1:22pm
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Showing 1-15 of 57 comments
Aleq May 26, 2021 @ 11:23pm 
Same problem. Very disappointed.

Did you fix it?

I also tried Reshade and no luck..


Just look at this: https://www.dropbox.com/s/popfvved1ldchle/me2_aa.png?dl=0

Also, look here. A Let's Play video with exactly same problem. Look at the edges on the right: https://youtu.be/sSlaRdrGQVc?t=2265
Last edited by Aleq; May 27, 2021 @ 12:14am
Dionysus 🐭 May 26, 2021 @ 11:34pm 
Agreed. This game desperately needs TAA.
nyubi May 31, 2021 @ 12:42pm 
Hi guys, unfortunately there's still no solution to this, joined another discussion on EA forums, but apart from finding other people with similar issues no real progress has been made.
I'm still glad that I'm not alone in this, but that's not gonna solve our problems.
If I manage to find anything out I'll make sure to post it here (not holding my breath though).
Aleq May 31, 2021 @ 1:30pm 
Really hoping next patch will fix this. Unbelievable how many people put up with this immersion breaking bug.
waltc May 31, 2021 @ 1:43pm 
That's the biggest disappointment of the trilogy to me--that very little was actually done with the game engines to improve the graphics so that you wouldn't have to look twice to notice. It's what I would expect in a remaster in which they are reselling three old games @ $20 apiece. Take the remaster of Command & Conquer--graphics upgrade was huge and immediately noticeable and improved the game enormously. I bought that one. I'm reading very recent Steam reviews on the game by people with 50 hours to 100 hours in who give it a thumbs down, not just because of the slight effort made to improve the graphics, but because so many bugs that were never fixed in the originals still exist! I think that is pretty punk, myself. A cash grab, for sure.
Rokalm May 31, 2021 @ 1:47pm 
You cannot force anything on games using dx11 and above, unless the game itself has MSAA which you can then control through the driver.

Use DSR and change the resolution through ini file, which should make it stick.
Last edited by Rokalm; May 31, 2021 @ 1:48pm
Aleq May 31, 2021 @ 3:11pm 
Originally posted by Rokalm:
You cannot force anything on games using dx11 and above, unless the game itself has MSAA which you can then control through the driver.

Use DSR and change the resolution through ini file, which should make it stick.


DSR didn't help with the weird edges.



Originally posted by waltc:
That's the biggest disappointment of the trilogy to me--that very little was actually done with the game engines to improve the graphics so that you wouldn't have to look twice to notice. It's what I would expect in a remaster in which they are reselling three old games @ $20 apiece. Take the remaster of Command & Conquer--graphics upgrade was huge and immediately noticeable and improved the game enormously. I bought that one. I'm reading very recent Steam reviews on the game by people with 50 hours to 100 hours in who give it a thumbs down, not just because of the slight effort made to improve the graphics, but because so many bugs that were never fixed in the originals still exist! I think that is pretty punk, myself. A cash grab, for sure.

I see this as an expensive lesson learned. They have chosen to lie to us, or rather, to omit the truth - that this is basically a remaster of ME1. And the sequels almost didn't get any attention, and the bugs are still there - bugs like flickering edges.

Sure, they saved lots of resources and made a quick profit from it, but this will not hold long term. They have chosen the easy path - kind of like Blizzard did with WoW Classic. A desperate move to regain some of that old glory. Because deep down they know, that they would never be able to recreate something like the old Mass Effect trilogy. So they sold us a repackaged old product, so they can hype us up to one of their crappy sequels, that would never hold the candle to the originals. Just you wait and see. Mass Effect 4, Dragon Age 4, and whatever sequel or DLC they can come up with - it's all going to be impersonal crap stories with tons of explosions and pretty graphics but no soul.

So, yeah - I am kind of disappointed about "Legendary" edition and their lack of respect towards us. They set our expectations too high. But whatever, at least I supported an old trilogy that has changed our lives, at least mine.

I played many games in my life, and this is by far the best trilogy out there, even better than Witcher, imo. So I am thinking: Screw EA, let them have their money - that is the last time I pay for a game with an "EA" logo on it. And BioWare is not the same as we know it, just a name - a shadow of its former self.

So my personal conclusion is: 1). Expensive lesson learned, no more money for EA 2). I don't expect any meaningful products from EA or BioWare, unless it's a proper Dragon Age: Origins remaster. And yet, DA sequels suck, imo, so... Mass Effect still has my vote, despite many of its shortcomings.

Let's hope they at least use a little portion of their resources on patching MELE, instead of rushing straight to one of their crappy, over-hyped sequels.
Butthead May 31, 2021 @ 3:54pm 
The aliasing in ME2 and ME3 really is terrible. Tons of specular aliasing playing at native 4k, even playing at 8k DSR there is still some noticeable aliasing. The easiest area to test for it is the engineering deck of the Normandy, near the drive core. Most aliasing I've seen in a modern game, tied with Dark Souls 3.

Unfortunately UE3 does not support TAA because FXAA is completely useless at tackling the type of aliasing that is actually visible in motion.
XspartanTT May 31, 2021 @ 4:19pm 
DSR is not working for me, and SGSAA used to work, but now it seems that they've changed something, nvidia inspector just does nothing..
Butthead May 31, 2021 @ 4:33pm 
Originally posted by XspartanTT:
DSR is not working for me, and SGSAA used to work, but now it seems that they've changed something, nvidia inspector just does nothing..

DSR is working but you need to play in a borderless window, set your desktop resolution to the DSR resolution you are attempting to use, then change the resolution in GamerSettings.ini
stulli_das_brot Jun 8, 2021 @ 7:49am 
maybe the game (now running in dx11) uses deferred shading. in this case there is no way of using multisample based AA (driver/ingame)...meaning of course there is also no way of enhancing it with ssaa/sgssaa or any supersampling method. msaa/ssaa simply does not work that way. you have to go with this f*****up ingame post process AA (or injected PP methods like smaa or fxaa or taa maybe +lumasharpen). only way of supersampling is dsr, wich is in technical words ogssaa/ordered grid ssaa. to fix the dsr/resolution bug...use flawless widescreen instead of modified coalesced.bin. comes with a bug fix for the resolution bug (wich seems to work fine) and supports up to 90fov.
TheDemonKing Jun 8, 2021 @ 7:51am 
Request a refund.
Go back and play the original because you said you can play the game the way you want on that version.
Last edited by TheDemonKing; Jun 8, 2021 @ 7:52am
ADhalism Jun 8, 2021 @ 8:00am 
Originally posted by waltc:
That's the biggest disappointment of the trilogy to me--that very little was actually done with the game engines to improve the graphics so that you wouldn't have to look twice to notice. It's what I would expect in a remaster in which they are reselling three old games @ $20 apiece. Take the remaster of Command & Conquer--graphics upgrade was huge and immediately noticeable and improved the game enormously. I bought that one. I'm reading very recent Steam reviews on the game by people with 50 hours to 100 hours in who give it a thumbs down, not just because of the slight effort made to improve the graphics, but because so many bugs that were never fixed in the originals still exist! I think that is pretty punk, myself. A cash grab, for sure.
But take a look at WC3. Graphics update was huge and immediately noticeable and it made the game a lot worse. Of course it's a cash grab but we will never know how many of the bugs werent fixed because they were lazy and how many werent fixed because fixing them would introduce more bugs.
stulli_das_brot Jun 8, 2021 @ 8:03am 
caused by the "ordered nature" of the supersampling grid using dsr, this method is blind for lines standing (~) horizontal/vertical before your char. find many examples looking on the floor while walking in Normandy. higher dsr will not help with that (also injected smaa/fxaa etc. does not fix this).
Aleq Jun 8, 2021 @ 10:59am 
Originally posted by stulli_das_brot:
caused by the "ordered nature" of the supersampling grid using dsr, this method is blind for lines standing (~) horizontal/vertical before your char. find many examples looking on the floor while walking in Normandy. higher dsr will not help with that (also injected smaa/fxaa etc. does not fix this).


I tried reading what you said several times, but it's just too technical for me to understand. What are you saying exactly? Is there any human way of fixing this flickering / shimmering / jaggies problem?

Or is the problem so deep within the engine itself, that it can't be solved even by BioWare?


The most noticeable example of this in ME2 is: When you enter Jacob's room (from the "Galaxy room"), you can see some lockboxes and stuff in the background - it's like a texture on the wall. If you approach it slowly then you'll see.

The strangest thing is that a lot of areas in the game don't have this problem. But other areas they jump into your face. And that is what kills the immersion.

I really hope this can be fixed somehow. Or at least mitigated.
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Date Posted: May 18, 2021 @ 1:14pm
Posts: 57