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Enemies have more health obv, and are more agressive.
Cerberus in ME3 love their grenades :D
I cannot comment enough on how Cerberus really does love their grenades and smoke grenades in ME3 on insanity.
Insanity really is a lot more fun tho, it offers a challenge, and makes things a little more spicy.
I played on sentinel so I had a little handicap with the tech armor but I have't really felt the games too be too hard other than a few parts in mass effect 2.
The first is an absolute breeze with an assault rifle, doesn't matter the class, idk if it was intended but I swear assault rifles are just broken, barely any overheat and the dmg is hilarious.
3rd, combos and giving Garrus the Cerberus harrier makes the game pretty smooth as well.
I will say tho that maxed out Flare is a really fun power. Got a group of centurians? Dont bother aiming the flare. Toss in the middle of the smoke and let the grunting commence :)
In your case on Insanity, Adept for the first game will probably be easier, as Adept is a force to be reckoned with and on the upper tier of classes. I don't expect you to have too many deaths as you already have experience with the game know what to expect, enemies are just going to have more health.
The second game will be the hardest on your journey as Adept, as Adept is easily the worst class in the game and most of your powers are useless and the global cooldown makes your class even harder.
The third game will be easier though, as Adept got some teeth back compared to Mass Effect 2. Mass Effect 3 is also just kinda easier overall than Mass Effect 2.
In general, all Insanity really does most of the time is increase the amount of health enemies have, they don't really become smarter or anything like that. It makes the biggest difference in Mass Effect 2 because it basically makes every enemy in the game possess a protective layer which invalidates the effects of most powers in the game. This is the reason why Adept is the worst class in Mass Effect 2.
Agree completely unless your game crashes to desktop when using biotics against final boss. Don't know if recent patch addressed this or not, but evidence of this bug is all over the Internet. Adept is still fun as hell, but make sure you bring the beefy companions to that fight in case you have to avoid certain abilities you've grown accustomed to.
My advice for adepts in ME2 on insanity is always the same: do not overlook the power of singularity, as it affects both protected and unprotected enemies.
Difficulty would also depend on the class. Infiltrator and vanguard are the easiest imo. Santinel was a beast in ME2 but nurfed hard in ME3 if I recall due to a huge tech armor change. You could play Sentinel in ME2 pretty much like vanguard where you charge in face to face and never dies with the tech armor stun lock, shield gate, shield regen spam. I literally never died the entire playthrough back then on insanity.
Another factor that made ME3 felt ridiculously easy back then was the presence of multiplayer. Playing the multiplayer mode a few times will make any combats in the single player campaign a joke due to the sheer amount of difference in what the game throws at you.
All you need to do is sit behind some cover and wait for health-regen, extremely overpowered compared to the poor AI!
The biggest issue with ME2 outside OP regen, and adept suffers most, is that bioware loved to place enemies in unreachable positions, especially early on. Thankfully they stopped with that in 3