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All I know is, when it comes to RPGs, I will go ahead and choose skip the intro option if it has one and if I've done it already, or I will go ahead and create a save, ala saving at the end of the sewers in Oblivion just before it lets you do the final major character edit. Not to mention skipping all dialogue lol
What I meant by my preference being DA: O over ME is that on DA: O there's a big mix of started stories to keep it interesting. But you still do the Ostagar stuff etc. Starting off fresh in Lothering would be hell good as an option, (I haven't played it in ages, for all I know you can?)
Whenever I start ME1 it's like god, walking around the citadel bored out of my brainm with dialogue and being held hostage ensuring you do those first few quests and intro stuff haha
I think so many games are bad culprits of boringly setting the scene, locking many players out of wanting to keep playing.
Regarding validating OPs feeling of being uninterested, there's no reason to disagree because that's the experience they're having. Trying to argue that they're wrong... won't change anything, nor help them enjoy it. But encouraging them to keep playing some more to see if it clicks makes way more sense to me. ME is a game that really has depth with the emotions and lore of the world. For some people, it just takes longer, sometimes it won't click at all. I've played so many lauded RPGs that I hated, and many I still do. No kidding, I tried playing The Last of Us countless times and only got through a playthrough last year... now it's considered one of the best games I have ever played. So I think some people need to push real hard to get into it, which isn't really an expectation or pressure, and often they will give up, valuing their time, which is fine.
Also, it's kinda well known that ME1's opening is boring to many players. It's not really a secret; though I could say that about most games tbh. I'm not trying to say this is the best RPG ever, though I love it, however if you look at something like Morrowind, all you do is walk off a ship, set up your character, grab a package and you can do whatever straight into the world... I wish more games did that. Even if you go see Caius in Balmora, he tells you to get lost, go explore and level up. :P
All in all, maybe ME will click for OP, and if he hasn't heard of Dragon Age: Origins, maybe he will try that too! But I sincerely hope he finds fun in ME. It's a really emotionally story driven game, filled with lots of chill exploration imo. :)
And again, hopefully the tone of this is just sharing my thoughts and opinions - you aren't wrong. :D
Expect me to Defend it or something?
Now they just moan and moan and moan.
I take it no one reads books either? With that kind of attitude getting through a 200 page novel isn't going to cut it.
No wonder games are dying out and hundreds of thousands getting laid off.
Simple answer, no patience and can't be assed is folks today's moto
The main reason they are getting laid off is they keep trying to push content nobody wants. #SBI
I read books all the time. I just see it as..."problematic" as they would say nowadays, that I'm obliged to do so in order to understand what's going on in the game.
It's very like the situation in DAI. In order to really understand what's going on, you'd have had to play a DA2 DLC--I believe it was called "Legacy"--that didn't come out until after the game was published (duh), and that many players--myself included--didn't play on account of not even being aware of its existence.
Bearing in mind that DA2 wasn't nearly as well received--or as extensively played--as DAO, so even if I'd known about the Legacy DLC, I might not have put my money down.
Wouldn't it be the same with the next Dragon Age? I don't know if it's really final, but seems like the wind is blowing in the direction that you need to play the Trespasser DLC of DAI to understand the story in DA4 better.
They also put significant story elements in ME3 behind ME2 DLC: Lair of the Shadow Broker and Arrival.
Very true. By now they've gotten to the stage where there's no easy way to recap the story for a brand-new player who buys the next in the series.
Which may be a problem since it means they're relying almost entirely on the "Old Guard" to take up the slack
True story: the original Isaac Asimov Foundation trilogy was originally published in serial form, and each new installment had to recap "the story so far." As Asimov once explained in an interview, "...by the time I got to the last part--the First Foundation's search for the Second Foundation--I was reduced to summarizing the entirety of the story to date through the awkward device of a book report by the protagonist."
Everyone saying this has brain damage. Their are 100 old games with fun control and gameplay. The shooting in games from the 90s like strife control better, fallout 3 controls better along with doom, quake, cod, etc. "Its an rpg" is not an excuse for a GAME to have bad GAMEplay either. In gothic the combat is old but reasonable, i know whats going on when i swing a sword, it dosent fly a million different directions while temmates sit slackjawed and get killed standing around, if i run the camera dosent start violently jumping up and down, and ui dosent make my eyes bleed. In fallout i can see an item in a category and click on it and thats it, in mass effects menu it hurts my eyes just to tell what i have equipped. Its just an unpleasant experience which i dont have with other old games.
The game has a very large, very satisfied player base. If you don't like the game, you are entitled to your opinion, but it's not going to affect ours. If you don't like the game, move along and find a game you do like. That's the beauty of gaming. There are a lot of choices out there. The real threat to gaming right now isn't bad mechanics, it's woke ideology forcing it's way down our throats.